• Latest
  • Trending
On-demand transmission right in the digital space: streaming, Section 19a UrhG and licensing

On-demand transmission right in the digital space: streaming, Section 19a UrhG and licensing

6. August 2025
BGH considers Uber Black to be anti-competitive

Distance learning, coaching and synchronous online formats

2. March 2026
Media outlets consider influencers law pointless

Manipulated QR codes and quishing

27. February 2026
AI agents as autonomous contractual partners?

AI agents as autonomous contractual partners?

26. February 2026
Platform cooperatives as a financing and business model

AI training data as an asset: accounting, IP strategy and exit factor

25. February 2026
Streaming setup, influencers and contract law

Influencers: when marketing suddenly becomes commercial agency law

18. February 2026
Insolvency administrator and access to tax office data?

NRW audits influencers – and suddenly normal rules apply?

12. February 2026
iStock 1405433207 scaled

Legal pitfalls in revenue-based financing for start-ups

12. February 2026
Streaming setup, influencers and contract law

Streaming setup, influencers and contract law

9. February 2026
Platform cooperatives as a financing and business model

Platform cooperatives as a financing and business model

8. February 2026
Frankfurt district court a.M. softens influencer jurisdiction

VAT on donations, gifts and “support” from influencers?

5. February 2026
Chamber Court on obligations to injuntture in the case of acts of third parties

Jurisdiction in the contract: one word too many, one word too few

4. February 2026
New info on the status of the State Media Treaty

Customer hotline and support in SaaS

2. February 2026
BGH considers Uber Black to be anti-competitive

BGH: FRAND objection fails due to lack of willingness to license

28. January 2026
marianregel

InformationCheck.de is live: side project for source-based classification of social media claims

22. January 2026
DPMA

Paid mods, fan guidelines and EULA: when monetization is possible

21. January 2026
Is an 8 year old allowed to be an Esport player?

LOI, term sheet, MoU, often binding for startups?

20. January 2026
What actually is an IP? In the games, music and film industry!

Freelancer paid, but still not getting rights?

19. January 2026
Affiliate links for streamers and influencers

Comparison sites as an SEO trick

16. January 2026
Reverse vesting

Vesting, good leavers, bad leavers – why a lack of regulations costs startups dearly

15. January 2026
ai generated g63ed67bf8 1280

AI guideline for agencies and external service providers

14. January 2026
  • Mehr als 3 Millionen Wörter Inhalt
  • |
  • info@itmedialaw.com
  • |
  • Tel: 03322 5078053
Kurzberatung
Rechtsanwalt Marian Härtel - ITMediaLaw

No products in the cart.

  • en English
  • de Deutsch
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
Rechtsanwalt Marian Härtel - ITMediaLaw

On-demand transmission right in the digital space: streaming, Section 19a UrhG and licensing

6. August 2025
in Copyright, Law on the Internet
Reading Time: 7 mins read
0 0
A A
0
blogpost abrufuebertragungsrecht streaming 1600

Brief overview: The on-demand transmission right has been used for years as a term to describe the on-demand transmission of works on the internet. Dogmatically, it is not codified as a separate exploitation right in German law. In practice, on-demand streaming is predominantly assigned to the right of making available to the public(Section 19a UrhG, implementation of Art. 3 para. 1 InfoSoc Directive ). Reproduction rights (buffering, caching) and ancillary copyrights also apply. For providers, this means that license packages for streaming must be considered in several layers – depending on the type of work, rights chain, live or on-demand model, territories and technical modalities.

Content Hide
1. Dogmatics: “Retrieval transfer” versus making available to the public (Section 19a UrhG)
2. Which rights streaming actually uses: Copyright and ancillary copyrights in a package
3. Technical copies and end users: Section 44a, Section 53 UrhG and the distinction between lawful/unlawful sources
4. Live streaming, webcasting, simulcast: Interfaces between Section 20 and Section 19a UrhG
5. Territories, rights chains and platform contracts: From rights clearance to technical implementation
6. Streaming product design: thinking right from the first architectural decision
7. Compliance checklist for 2025: properly securing streaming rights
8. Disputes and case law: what to consider when providing advice
9. Result: “On-demand transfer right” as working title – Section 19a UrhG plus accompanying rights remain decisive
9.1. Author: Marian Härtel

Dogmatics: “Retrieval transfer” versus making available to the public (Section 19a UrhG)

Conceptual image. “On-demand transmission” refers to the user-specific transmission of a work from the server to the end device (“on demand”). The term originates from the literature on the convergence of broadcasting (Section 20 UrhG) and making available to the public (Section 19a UrhG). It refers to transmission beyond mere provision on a server.

Codification and the prevailing view. The Copyright Act does not recognize an independent “on-demand transmission right”. The regulatory anchor for streaming-on-demand is Section 19a UrhG: making available to the public exists if the work is made available to members of the public from places and at times of their choice. The ECJ case law on Art. 3 para. 1 InfoSoc Directive abstracts the process of “communication to the public” in a technology-neutral sense. From a practical point of view, it is therefore not only the “placing on the server” that counts, but also the possibility of individual retrieval that this opens up.

Opposing view in the literature. There is debate as to whether the data transfer itself (the “last step” from the server to the user) constitutes an independent exploitation right – with arguments on license enforcement (control of delivery, territorial issues, sanction logic). However, the prevailing opinion assigns provision and retrieval uniformly to Section 19a UrhG; a separate “retrieval transfer right” is not required. The decisive factor remains: On-demand provision triggers Section 19a; live transmission is regularly assigned to Section 20 UrhG (broadcasting right).

Differentiation from § 20 UrhG (sending).

  • Broadcasting right (Section 20 UrhG): simultaneous linear transmission to many (broadcast, webcast/livestream without individual choice of playback time).
  • § Section 19a UrhG: individual availability at any time (media library, video/audio-on-demand, social media library).
    Hybrid forms (simulcast + media library) must be licensed with mixed rights.

Which rights streaming actually uses: Copyright and ancillary copyrights in a package

Copyright level.

  • Making available to the public (Section 19a UrhG) – core right for on-demand use.
  • Reproduction (§ 16 UrhG) – server copies, CDN copies, transcodings, thumbnails, buffering.
  • Temporary reproduction (Section 44a UrhG) – technical, ephemeral copies without independent economic significance; only applies in the context of lawful use.
  • Editing/remodeling (§ 23 UrhG) – re-edits, mashups, clips.
  • Limitations (e.g. quotation § 51, parody/pastiche § 51a UrhG) – relevant in practice for UGC platforms.

Ancillary copyrights (selection).

  • §§ Sections 73 ff., 77 UrhG (performers: recording, on-demand use).
  • § Section 85 UrhG (producers of sound recordings: reproduction, making available to the public).
  • § 94, § 94a UrhG (film producers’/press publishers’ rights).
  • § Section 87 UrhG (broadcasting organizations).

Collecting-Societies-Practice.

  • Musical works (minor rights): regularly GEMA (making available to the public/streaming, depending on the constellation on-top individual rights clearance requirements).
  • Performance protection (sound recordings): GVL / Label licenses.
  • Film works: generally direct license with rights holders/producers; music shares additionally.
  • Live vs. on-demand: Live stream often requires broadcasting rights + GEMA; permanent provision as Section 19a requires additional rights.

Technical copies and end users: Section 44a, Section 53 UrhG and the distinction between lawful/unlawful sources

Temporary copies (§ 44a UrhG). Streaming creates ephemeral copies on servers, in transcoding pipelines, CDNs and on end devices (RAM, buffers). § Section 44a only privileges these if the copies are temporary, transient or incidental, an integral part of a technical process and have no independent economic significance and the act of use is lawful.

Private copy (§ 53 UrhG). Private copying from an obviously illegal source is not permitted for end users. At EU level, case law has clarified that streaming from manifestly unlawful sources is neither covered by Art. 5 para. 1 InfoSoc (temporary technical copies) nor by national private copying rules. For platforms, this means: due diligence obligations to prevent illegal source access (DSA processes, hash/URL blacklists, “trusted notifier” mechanisms).

Practical consequences. Providers of lawful streaming services may price in Section 44a and do not have to license every technical copy. On the other hand, those who rely on illegal sources cannot invoke Section 44a; end users risk infringements and warnings. Rights holders can take action against intermediaries (hardware/software sellers, add-on platforms) if they deliberately promote access to illegal streams.

Live streaming, webcasting, simulcast: Interfaces between Section 20 and Section 19a UrhG

Live broadcasts. Classic live streaming without a subsequent on-demand function is a broadcasting right (Section 20 UrhG). As soon as a livestream goes online at the same time and remains available in a media library, both rights are used: broadcasting for the live phase, Section 19a for the on-demand phase.

Web radio/Internet radio. Linear stream = Section 20; broadcast architecture and integration of works (music) require broadcasting and ancillary copyrights; playlist archive or “track replay” falls under Section 19a.

Simulcast/Gap-Fill. TV signal or event stream is broadcast simultaneously via the Internet (simulcast) and then made available as a catch-up. Contracts: Dual licensing (broadcasting rights + making available to the public), clear time slots, geo-blocking, DRM.

In short: Live and on-demand models must be structured separately under licensing law, even if they technically merge into one platform.

Territories, rights chains and platform contracts: From rights clearance to technical implementation

Territorial principle online. There is no general country of origin principle for pure on-demand services; licensing is territorial. There are only deviations in special regimes (e.g. Directive (EU) 2019/789 for online services of broadcasting organizations, “ancillary online services”). International streaming projects must align rights portfolios (works, services) and territorial rights at an early stage; geo-blocking and rights enforcement (IP range control, payment gateways, app store territories) must be technically enforceable.

Chains of rights. Contracts with authors, performers, producers and labels must be clearly defined: Type of use (on-demand streaming, download, clip use, trailer), end devices, interactivity, territories, term, time window, exclusivity, rev-share. Important: Purpose transfer doctrine (Section 31 (5) UrhG) – unclear clauses are interpreted narrowly. Remix/edit clauses and moral rights must be observed for AI-supported adaptations.

Platform contracts (UGC & Pro-Publisher).

  • UGC platform: general terms and conditions of rights ownership, exemptions, notice-and-action processes (DSA), UrhDaG mechanics (presumably permitted, § 9-§ 12), remuneration, advertising monetization, blocking/removal grounds, resistance to overblocking.
  • Pro-Publisher: Guarantees for clearance, DRM, CMTA (Content ID/Matching), reporting, netting/chargebacks, audit rights.

Technical enforcement. DRM, token gates, forensic watermarking and fingerprinting are no substitute for rights, but they are compliance tools (proof, abuse mitigation). Logs and provenance data provide evidence.

Streaming product design: thinking right from the first architectural decision

Content pipeline. Already in the MVP phase, usage types (“live only”, “live + catch-up”, “pure VoD catalog”), territories, availability windows and in-app features (clipping, download-to-go, offline cache) must be defined – with a direct influence on license requirements. Download-to-go regularly leaves § 44a and requires reproduction rights for permanent copies.

User functions. Clips, GIF export, audiograms, snippets or screen recordings quickly exceed the contractually permitted use. The default should be “Narrow Rights”: clip functions only for own content, re-uploads with automatic rights check, opt-ins for rights holders.

AI features. Automatic transcription, chaptering, translation or dubbing create adaptations (§ 23 UrhG) and use ancillary copyrights. Training/finetuning on user material requires separate permissions (no tacit train permission). Exclusions (no-training flags) and earmarking must be contractually stipulated.

Compliance checklist for 2025: properly securing streaming rights

  1. Inventory of works/performances: music, image, film, text, logos, performances, archive footage.
  2. Types of use: Live (§ 20), on-demand (§ 19a), download (§ 16), clips/re-edits (§ 23).
  3. Territories & windows: geo-blocking, time windows, exclusivity.
  4. Collecting societies: GEMA (minor rights), GVL/Label, other collecting societies; individual clearances for major rights / film.
  5. Technology copies: document § 44a suitability; license off-device caches separately.
  6. UGC governance: UrhDaG workflows (presumably permitted, de minimis limits), complaints (Section 14 UrhDaG), DSA notice and action.
  7. Contractual safeguards: Rights chain guarantees, exemptions, audit/reporting clauses, DRM/watermarking obligations, take-down SLA.
  8. Evidence/logging: upload/streaming logs, fingerprints, timestamps, legal hold in the event of a dispute.
  9. AI use: no implied training permission; contractually map data and model governance.
  10. Privacy by design: minimize telemetry; implement legal bases (GDPR), Art. 25 integratively.

Disputes and case law: what to consider when providing advice

Hyperlinks/Embeds. The line of EU case law on “communication to the public” distinguishes between new audience/technical modality:

  • Hyperlinks to freely accessible, lawfully published content are generally permissible; this is not the case with obviously illegal sources or circumvention of access barriers.
  • Embedding/framing may constitute a new communication to the public, depending on the degree of circumvention.
  • Streaming boxes/add-ons that systematically lead to illegal sources establish communication to the public of the providers; end users leave the protected areas of temporary copies.

Platform liability. For pure hosting/sharing platforms, special UrhDaG rules apply in Germany (filtering, presumed permitted, complaint). Online marketplaces without a focus on content sharing must be examined differently under copyright law; liability depends on attribution and diligence. DSA supplements the liability picture procedurally (reporting channels, transparency, audits).

Practical conflicts.

  • Music in game streams: bundle of rights consisting of works and ancillary copyrights; in-game music is not automatically “free”.
  • Fan edits/AMVs: Typically § 23-relevant; restrictions § 51/§ 51a apply narrowly.
  • Archive footage: often broken chains; licensing time/area-specific, often residual rights with third parties.

Result: “On-demand transfer right” as working title – Section 19a UrhG plus accompanying rights remain decisive

The term “on-demand transmission right” is helpful for legal advice in order to precisely address on-demand transmissions. Legally, however, the use case is covered by Section 19a UrhG in conjunction with Section 16, Section 44a and the ancillary copyrights. The main levers for advice lie in (1) clear license architecture, (2) technical enforcement (DRM, fingerprinting, geo-blocking), (3) DSA/UrhDaG processes against over- and underblocking and (4) clean contract design for AI functions, clips and international territory portfolios.

 

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Weitere spannende Blogposts

Legal advice with AI support: Lawyer blog now with ChatGPT-4

Legal advice with AI support: Lawyer blog now with ChatGPT-4
31. March 2023

Dear Readers, As a lawyer, it is my job to advise and represent you in legal matters and problems. But...

Read moreDetails

Liability for unsecured WLAN/gate exit node

ECJ: Advocate General assesses sampling as copyright infringement
7. November 2022

The German Federal Court of Justice has ruled that the operator of an Internet access via WLAN and a Tor...

Read moreDetails

Optimized search and navigation: more content, better accessibility

Optimized search and navigation: more content, better accessibility
27. September 2024

This site has evolved over the years into a comprehensive resource for IT law, media law and related topics. It...

Read moreDetails

Cologne Sports University presents Esport study

Cologne Sports University presents Esport study
7. November 2022

For the first time in Germany, the German Sport University Cologne examined the training and health behavior of 1,200 esport...

Read moreDetails

Buying a car online? And therefore no right of withdrawal?

Buying a car online? And therefore no right of withdrawal?
2. October 2019

More and more often, vehicle dealers now offer their vehicles on the Internet on corresponding platforms. Contact with the consumer...

Read moreDetails

Activity as a registered trader: The liability traps

Activity as a registered trader: The liability traps
7. November 2022

Here on the blog I have already presented numerous legal forms and the corresponding risks, but also advantages. However, there...

Read moreDetails

Misquote on the Internet? 10,000 euros in damages possible!

Misquote on the Internet? 10,000 euros in damages possible!
7. November 2022

The press chamber of the Frankfurt am Main Regional Court has ruled that a blog post must not give the...

Read moreDetails

Revocation of consent for video publication only possible to a limited extent

Legal advice with AI support: Lawyer blog now with ChatGPT-4
24. September 2024

In a recent ruling, the Koblenz Higher Regional Court (OLG) decided that consent given for the publication of videos can...

Read moreDetails

Legal challenges in the development and marketing of augmented reality apps

2da5e3d7ea365b5cdb5b9db594db8c30
21. October 2024

Augmented reality (AR) is revolutionizing the way we interact with digital content and opening up fascinating opportunities for start-ups to...

Read moreDetails
BGH considers Uber Black to be anti-competitive
Law and Esport

Distance learning, coaching and synchronous online formats

2. March 2026

The Distance Learning Protection Act (FernUSG) has been experiencing a renaissance for some time now. What for decades was considered...

Read moreDetails
Media outlets consider influencers law pointless

Manipulated QR codes and quishing

27. February 2026
AI agents as autonomous contractual partners?

AI agents as autonomous contractual partners?

26. February 2026
Platform cooperatives as a financing and business model

AI training data as an asset: accounting, IP strategy and exit factor

25. February 2026
Streaming setup, influencers and contract law

Influencers: when marketing suddenly becomes commercial agency law

18. February 2026

Podcastfolge

238a909c26a0302cbd4792cbd18e4922

Global challenges for start-ups – A legal guide

10. October 2024

This informative podcast offers a comprehensive insight into the legal challenges faced by start-ups when expanding internationally. The experienced lawyer...

Read moreDetails
AI in law: opportunities, risks and regulation – the IT Media Law Podcast Episode 3

AI in law: opportunities, risks and regulation – the IT Media Law Podcast Episode 3

24. September 2024
d5e1e6cad87cb839a9e23af79034bd94

AI in the legal system: Towards a digital future of justice

16. October 2024
8ffe8f2a4228de20d20238899b3d922e

Web3, blockchain and law – a critical review

26. September 2024
c9c5d7fd380061a8018074c2ca5a81bf

Startups and innovation in Germany – challenges and opportunities

26. September 2024

Video

My transparent billing

My transparent billing

10. February 2025

In this video, I talk a bit about transparent billing and how I communicate what it costs to work with...

Read moreDetails
Fascination between law and technology

Fascination between law and technology

10. February 2025
My two biggest challenges are?

My two biggest challenges are?

10. February 2025
What really makes me happy

What really makes me happy

10. February 2025
What I love about my job!

What I love about my job!

10. February 2025
  • Privacy policy
  • Imprint
  • Contact
  • About lawyer Marian Härtel
Marian Härtel, Rathenaustr. 58a, 14612 Falkensee, info@itmedialaw.com

Marian Härtel - Rechtsanwalt für IT-Recht, Medienrecht und Startups, mit einem Fokus auf innovative Geschäftsmodelle, Games, KI und Finanzierungsberatung.

Welcome Back!

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
  • en English
  • de Deutsch
Kostenlose Kurzberatung