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Rechtsanwalt Marian Härtel - ITMediaLaw

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Rechtsanwalt Marian Härtel - ITMediaLaw

Esport Teams, “Freelancers” and the Federal Labor Court

7. November 2022
in Labour law, Law and Esport
Reading Time: 2 mins read
0 0
A A
0
question 2736480 1280
Key Facts
  • The examination could reveal that the self-employed person is classified as an employee, not as an entrepreneur.
  • The ruling of the Federal Labor Court highlights liability issues for esports players through contract design.
  • Esports teams can assert clawback claims against players if they work as freelancers but are subordinate to the team.
  • The specific contracts and circumstances are decisive for the legal assessment of self-employment.
  • Players could run into financial problems if they have to make repayments on unusual salaries.
  • There is a risk of "snitching" between the team and players, especially during exams.
  • Professional advice is essential before agreements are signed; over 100 articles are available.

In line with my article from yesterday regarding possible reclaim claims from clients against contractors, I received an inquiry from a “self-employed person”, an “entrepreneur” ;), from another European country who “plays esports” for a German team and asked me if I could advise him on whether he is liable for tax in Germany. Of course I can.

However, I would probably have to tell him that there is a very high probability that he is not an “Entrepreneur” at all, but simply an employee, when audited by the Social Security Administration. And the Federal Labor Court decision I reported on yesterday shows once again that many of the liability issues that are threatened by the nonsense that 90+% of all esports teams design could also be given to the esports player.

Quite the contrary: I see no reason why an esport team, in light of this very BAG case law, could not assert claims for restitution against a player if he plays “exclusively” for a team for a longer period of time, is completely subordinate to the team’s instructions, but is nevertheless, contractually, only a freelancer. Of course, this question cannot be generalized, because it depends on the specific contracts, but also much more on the exact circumstances. At the latest, however, with the announcement of yesterday’s verdict, it can be said with certainty that the general danger is looming. An esports player would then quickly run into financial problems if he had to pay back the difference between the fees for his “marketing contract”, however calculated, and a normal salary for several months or years.

The fact that the Esport team also makes itself vulnerable to various claims from tax offices and social security agencies in the event of a recovery may be a reason that could be talked into feeling safe. The only thing is that there is a risk for all parties involved that a “snitch” will quickly get rolling. Especially if at some point you are no longer “green” to each other, which tends to happen more quickly in esports than in many other industries. If the team is then audited by tax auditors or social insurance agencies, it should be clear that the team will also look for every opportunity to keep the financial damage to a minimum and to hold other participants liable.

I can therefore only advise that you seek complete, conscientious and professional advice on these matters. And that’s before signing any agreements! At least study my blog on these issues. In total, there are more than 100 articles on the problems of employment contracts in esports, marketing, tax and social security law in esports.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: BlogCase lawEsportFederal Labor CourtFreelancerHaftungLabor CourtSicherheitSocial securityTestVerträgeWorkers

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
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