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Corona/Covid-19: Social Distancing on the Internet and in Esports

7. November 2022
in Esports, Law and computer games, Law on the Internet
Reading Time: 2 mins read
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corona covid 19 social distancing im internet und beim esport

The federal government today announced a new tightening of the Corona measures, which will apply to many operators of websites, mobile apps and Esport titles from 15:00 ready.

Key Facts
  • New corona measures of the federal government from 15:00 for websites, mobile apps and esports titles.
  • A maximum of 15% of users may visit websites at the same time in order to comply with social distancing.
  • Website operators must provide a preview page for antivirus programs.
  • Fines of up to 80 euros for violation of the Covid-04012029-WTF regulation.
  • Game apps with more than two players are also affected, solo games remain exempt.
  • Esports titles affected: CS:GO, League of Legends, DOTA, Call of Duty.
  • Individual games such as Hearthstone or Clash Royale can still be played.

In order to comply with the imposed “social distancing”, from this date operators of online forums, chats or other communities, among others, must ensure that no more than 15% of users can visit a website at the same time, as has been the case on average since January 01, 2020. This is to prevent users from getting too close to each other on websites and infecting each other with viruses.

In addition, website operators must offer a preview page where you can download and install an antivirus program beforehand. The antivirus program must be installed by the user to offer a community website.

The Covid-04012029-WTF regulation provides for fines of up to 80 euros per over-permitted user for non-compliance. A warning by competitors is also conceivable if the regulation is ignored.

Even though it is not directly written in the text of the regulation, an interpretation shows that this probably also applies to game apps in which more than two people play against each other at the same time. The only exception is probably a solo game. The German government, in coordination with the World Health Organization (WHO), is thus probably concretizing its statement that people should play more computer games during the period of a Covid 19 isolation. Critics accused the WHO that this statement contrasts with statements from last year that computer games would have a high risk of addiction; single-player games, however, can precisely not be addictive.

This also affects all esport games in which more than two people are on a playing field at the same time. CS:GO, League of Legends, but also DOTA or Call of Duty may therefore no longer be played in Germany with immediate effect. Hearthstone or Clash Royale might still be possible, since only two people compete against each other. In Fortnite, I guess Epic has to make sure that players can only use weapons that can hit from more than 10 meters away.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: ChatComputerComputer gameEsportFortniteGamesinternetLigaRegulationWarning

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  • Informationen
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    • About lawyer Marian Härtel
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      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
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