• Areas of expertise
  • |
  • About me
  • |
  • Principles as a lawyer
  • Tel: 03322 5078053
  • |
  • info@itmedialaw.com
ITMediaLaw - Rechtsanwalt Marian Härtel
  • en English
  • de Deutsch
  • About lawyer Marian Härtel
    • About lawyer Marian Härtel
      • Ideal partner
      • About lawyer Marian Härtel
      • Video series – about me
      • Why a lawyer and business consultant?
      • Principles as a lawyer
      • Focus on start-ups
      • Nerd und Rechtsanwalt
      • Ideal partner
      • How can I help clients?
    • Über die Kanzlei
      • How clients benefit from my network of colleagues, partners and service providers
      • Quick and flexible access
      • Agile and lean law firm
      • Team: Saskia Härtel – WHO AM I?
      • Price overview
    • How can I help clients?
    • Sonstige Informationen
      • Einwilligungen widerrufen
      • Privatsphäre-Einstellungen ändern
      • Historie der Privatsphäre-Einstellungen
      • Privacy policy
    • Testimonials
    • Imprint
  • Leistungen
    • Focus areas of attorney Marian Härtel
      • Support with the foundation
      • Games law consulting
      • Advice in e-commerce
      • Support and advice of agencies
      • Legal advice in corporate law: from incorporation to structuring
      • Legal compliance and expert opinions
      • Streamers and influencers
      • Cryptocurrencies, Blockchain and Games
      • Outsourcing – for companies or law firms
    • Arbeitsschwerpunkte
      • Games and esports law
        • Esports. What is it?
      • Corporate law
      • IT/IP Law
      • Consulting for influencers and streamers
        • Influencer & Streamer
      • Contract review and preparation
      • DLT and Blockchain consulting
        • Blockchain Overview
      • Investment advice
      • AI and SaaS
  • Artikel/News
    • Langartikel / Guides
    • Law and computer games
    • Law and Esport
    • Law on the Internet
    • Blockchain and web law
    • Online retail
    • Data protection Law
    • Copyright
    • Competition law
    • Copyright
    • EU law
    • Law on the protection of minors
    • Labour law
    • Tax
    • Kanzlei News
    • Other
  • Videos/Podcasts
    • Videos
    • Podcast
      • ITMediaLaw Podcast
      • ITMediaLaw Kurz-Podcast
  • Knowledge base
  • Contact
Kurzberatung
  • About lawyer Marian Härtel
    • About lawyer Marian Härtel
      • Ideal partner
      • About lawyer Marian Härtel
      • Video series – about me
      • Why a lawyer and business consultant?
      • Principles as a lawyer
      • Focus on start-ups
      • Nerd und Rechtsanwalt
      • Ideal partner
      • How can I help clients?
    • Über die Kanzlei
      • How clients benefit from my network of colleagues, partners and service providers
      • Quick and flexible access
      • Agile and lean law firm
      • Team: Saskia Härtel – WHO AM I?
      • Price overview
    • How can I help clients?
    • Sonstige Informationen
      • Einwilligungen widerrufen
      • Privatsphäre-Einstellungen ändern
      • Historie der Privatsphäre-Einstellungen
      • Privacy policy
    • Testimonials
    • Imprint
  • Leistungen
    • Focus areas of attorney Marian Härtel
      • Support with the foundation
      • Games law consulting
      • Advice in e-commerce
      • Support and advice of agencies
      • Legal advice in corporate law: from incorporation to structuring
      • Legal compliance and expert opinions
      • Streamers and influencers
      • Cryptocurrencies, Blockchain and Games
      • Outsourcing – for companies or law firms
    • Arbeitsschwerpunkte
      • Games and esports law
        • Esports. What is it?
      • Corporate law
      • IT/IP Law
      • Consulting for influencers and streamers
        • Influencer & Streamer
      • Contract review and preparation
      • DLT and Blockchain consulting
        • Blockchain Overview
      • Investment advice
      • AI and SaaS
  • Artikel/News
    • Langartikel / Guides
    • Law and computer games
    • Law and Esport
    • Law on the Internet
    • Blockchain and web law
    • Online retail
    • Data protection Law
    • Copyright
    • Competition law
    • Copyright
    • EU law
    • Law on the protection of minors
    • Labour law
    • Tax
    • Kanzlei News
    • Other
  • Videos/Podcasts
    • Videos
    • Podcast
      • ITMediaLaw Podcast
      • ITMediaLaw Kurz-Podcast
  • Knowledge base
  • Contact
ITMediaLaw - Rechtsanwalt Marian Härtel
Home Law and computer games

Geoblocking: EU Commission imposes fine on game providers

21. January 2021
in Law and computer games
Reading Time: 5 mins read
0 0
A A
0
eu kommission beendet defizitverfahren gegen portugal und kroatien article full
Key Facts
  • The European Commission imposed a fine of EUR 7.8 million on Valve and five publishers for geo-blocking.
  • Valve restricted the cross-border sale of PC video games based on the geographical location of users.
  • Fines for publishers were reduced by more than EUR 6 million as a result of cooperation with the Commission.
  • Over 50% of Europeans play video games; the industry is worth over 17 billion euros.
  • The Commission found that Valve and publishers had illegally divided up the market.
  • Consumers were prevented from activating games sold from Central and Eastern European countries.
  • Any person affected can claim compensation from national courts; a Commission decision is considered binding evidence.

For my original post, see here.

Content Hide
1. Background
2. Fines
3. Background of the investigation
4. Procedural background
5. Action for damages
6. Whistleblower Tool

Background

The European Commission has fined Valve, the owner of the online PC gaming platform “Steam,” and five publishers Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax EUR 7.8 million for violating EU antitrust rules.

Valve and the other publishers restricted the cross-border sale of certain PC video games based on the geographic location of users within the European Economic Area (“EEA”) by engaging in so-called “geo-blocking.” The fines for the publishers, totaling over €6 million, were reduced due to the companies’ cooperation with the Commission. Valve decided not to cooperate with the Commission and was fined over €1.6 million.

Commission Vice-President Margrethe Vestager, responsible for competition policy, said:

More than 50% of all Europeans play video games. The video games industry in Europe is flourishing and is now worth over 17 billion euros. Today’s sanctions against Valve and five PC publishers’ “geoblocking” practices are a reminder that EU competition law prohibits companies from contractually restricting cross-border sales. Such practices deprive European consumers of the benefits of the EU digital single market and the opportunity to shop around for the best deal in the EU.

Steam is one of the world’s largest online platforms for PC video games, offering more than 35,000 games worldwide. It allows users to directly download or stream PC video games after authentication. In addition, users who purchase PC video games outside of Steam, such as from brick-and-mortar stores (e.g., DVDs) or digitally through downloads from third-party websites, can activate and play video games on Steam.

Valve provides video game publishers with the technical means to activate and play games on Steam, including games purchased outside of Steam, through what are known as “Steam activation keys.” Publishers add these keys to their PC video games for user authentication/activation. The PC video games are then sold by third-party vendors throughout the EEA. Valve also offers publishers a territory control feature that allows for geographic restrictions to be set at activation. Combining Steam activation keys with the territory control feature enables “geoblocking” of PC video games based on the user’s geographic location.

The publishers granted Valve a non-exclusive license to use certain PC video games worldwide, including throughout the EEA. In return, publishers received a license from Valve to use Steam activation keys to distribute these PC video games outside of Steam. Publishers asked Valve to set up geographical restrictions and provide geo-blocked Steam activation keys. The publishers made these keys available to their distributors for the sale and distribution of the PC video games in the Member States concerned. As a result, users located outside of a certain member state were prevented from activating a certain PC video game with Steam activation keys.

The Commission found that Valve and the individual publishers, by bilaterally agreeing to block certain PC video games from outside a specified territory, partitioned the EEA market in violation of EU antitrust rules. Today’s decisions specifically find that Valve and the publishers engaged in the following geoblocking practices:

  • Bilateral agreements and/or concerted practices between Valve and each of the five publishers that used geo-blocked Steam activation keys to prevent the activation of certain of those publishers’ PC video games outside the Czech Republic, Poland, Hungary, Romania, Slovakia, Estonia, Latvia, and Lithuania in response to unsolicited consumer requests (so-called “passive sales”). These lasted between one and five years and were implemented between September 2010 and October 2015, depending on the case.
  • Geoblocking practices in the form of licensing and distribution agreements entered into bilaterally between four of the five PC publishers (i.e. Bandai, Focus Home, Koch Media and ZeniMax) and some of their respective PC video game distributors in the EEA (other than Valve), which contained clauses restricting cross-border (passive) sales of the PC video games concerned within the EEA, including the Central and Eastern European countries mentioned above. These typically lasted longer, between three and 11 years, and were implemented between March 2007 and November 2018, depending on the bilateral relationship at the time.

The geoblocking practices affected around 100 PC video games of various genres, including sports, simulation and action games. They prevented consumers from activating and playing PC video games sold by publishers’ distributors either on physical media, such as DVDs, or through downloads. These business practices therefore denied European consumers the benefits of the EU’s Digital Single Market to shop around for the best deal between member states. The Commission has concluded that the illegal practices of Valve and the five publishers have divided the EEA market in violation of EU antitrust rules.

Fines

The fines were set based on the Commission’s 2006 Guidelines on Fines (see press release and MEMO).

The five publishers cooperated with the Commission by providing evidence of added value to the investigation and by expressly acknowledging the facts and the violations of EU antitrust rules.

The Commission therefore granted reductions of the fines depending on the extent of this cooperation, ranging from 10 % (for Bandai, Focus Home, Koch Media and ZeniMax) to 15 % (for Capcom).

The fines imposed on the publishers are distributed as follows:

Video game publisherReduction for cooperationFine (€)
Bandai Namco10 %340 000 EUR
Capcom15 %EUR 396 000
Focus Home10 %EUR 2 888 000
Koch Media10 %EUR 977 000
ZeniMax10 %EUR 1 664 000

Valve has decided not to cooperate with the Commission. The Commission therefore issued a prohibition decision against Valve under the ordinary antitrust procedure and imposed a total fine of €1,624,000 on Valve.

Background of the investigation

On February 2, 2017, the Commission opened formal antitrust proceedings regarding the bilateral agreements between Valve Corporation and the other 5 publishers

On April 5, 2019, the Commission sent Valve and the others a Statement of Objections on “geoblocking” of PC video games.

This investigation is a stand-alone proceeding, independent of the Commission’s e-commerce competition law investigation, but follows up on some of the issues identified there.

The investigations into PC video game “geo-blocking” complement Regulation 2018/302 on unjustified “geo-blocking,” which has been in effect across the EU since December 3, 2018.

Procedural background

Article 101 of the Treaty on the Functioning of the European Union (TFEU) and Article 53 of the Agreement on the European Economic Area prohibit agreements between undertakings that prevent, restrict or distort competition within the EU’s internal market.

Fines imposed on companies that have violated EU antitrust rules flow into the general EU budget. This money is not earmarked for specific expenditures, but the member states’ contributions to the EU budget for the following year are reduced accordingly. The fines thus contribute to the financing of the EU and reduce the burden on taxpayers.

More information on this case will be available in the public case register on the Commission’s competition website under the case numbers AT.40413; 40414; 40420; 40422; 40424 once confidentiality issues have been resolved.

Action for damages

Any person or business affected by anticompetitive conduct such as that described in this case may bring an action in the courts of the Member States seeking damages. Both the case law of the Court of Justice and Council Regulation (EC) No 1/2003 confirm that in cases before national courts, a Commission decision is binding evidence that the conduct took place and was unlawful. Even if the Commission has imposed a fine on the cartel participants concerned, damages may be awarded without being reduced on account of the Commission’s fine.

The Antitrust Damages Directive, which member states had to transpose into their legal systems by December 27, 2016, makes it easier for victims of anti-competitive practices to obtain damages.

Whistleblower Tool

The Commission has set up a tool to make it easier for individuals to inform it of anti-competitive behavior while preserving their anonymity. The tool protects the anonymity of whistleblowers through a specially designed encrypted messaging system that allows two-way communication.

 

Tags: AuthenticationCase lawCompetition lawConsumerDamagesdigitalEntscheidungenFinancingInformationKILawsuitLizenzRegulationSanctionWebsites

Beliebte Beträge

Play to Earn – Blockchain gaming in the legal focus of a lawyer

Play to Earn – Blockchain gaming in the legal focus of a lawyer
15. May 2025

Introduction Definition and origin: Play to Earn (P2E ) refers to a category of blockchain-based computer games with their own...

Read moreDetails

Anti-cheat software vs. data protection: legal risks and design options

Anti-cheat software vs. data protection: legal risks and design options
14. May 2025

Modern multiplayer games battle cheating on a daily basis - unauthorized tricks or hacks that give individual players an unfair...

Read moreDetails

Contractual framework conditions and models for live service games (games as a service)

Contractual framework conditions and models for live service games (games as a service)
13. April 2025

The games industry is increasingly moving towards live service games or "Games as a Service" (GaaS). Unlike traditional video games,...

Read moreDetails

Chain of rights in game development: Who ultimately holds the rights to the game?

rechtekette im game development wer haelt am ende die rechte am spiel
19. April 2025

In game development, intellectual property is the most valuable asset. Every aspect of a video game - from the source...

Read moreDetails

Contracts with voice actors, streamers and test players – legal guidelines in games law

Contracts with voice actors, streamers and test players – legal guidelines in games law
10. April 2025

The development and marketing of modern video games is hardly conceivable without cooperation with external partners. Whether voice actors, streamers...

Read moreDetails

Modding and user-generated content: legal, economic and strategic aspects

Modding and user-generated content: legal, economic and strategic aspects
22. April 2025

Mods - video game modifications created by players - are an integral part of gaming culture. Whether new levels, improved...

Read moreDetails

Game jams and open collaborations: Who owns the prototype?

Game jams and open collaborations: Who owns the prototype?
9. April 2025

Game jams are short-term development competitions in which creative minds work together to create game prototypes in just a few...

Read moreDetails

Contracts with co-development studios: IP splitting, rights allocation and risk allocation

Contracts with co-development studios: IP splitting, rights allocation and risk allocation
23. April 2025

International collaboration in software and game development offers great opportunities - from shared expertise to faster product creation. However, co-development...

Read moreDetails

Legal risks associated with long development times and discontinuation of crowd-funded games

Legal risks associated with long development times and discontinuation of crowd-funded games
11. April 2025

Crowdfunding has established itself as a financing model in the games industry. Developers collect money from supporters to pre-finance the...

Read moreDetails

5.0 60 reviews

  • Avatar Lennart Korte ★★★★★ vor 2 Monaten
    Ich kann Herrn Härtel als Anwalt absolut weiterempfehlen! Sein Service ist erstklassig – schnelle Antwortzeiten, effiziente … Mehr Arbeit und dabei sehr kostengünstig, was für Startups besonders wichtig ist. Er hat für mein Startup einen Vertrag erstellt, und ich bin von seiner professionellen und zuverlässigen Arbeit überzeugt. Klare Empfehlung!
  • Avatar R.H. ★★★★★ vor 3 Monaten
    Ich kann Hr. Härtel nur empfehlen! Er hat mich bei einem Betrugsversuch einer Krypto Börse rechtlich vertreten. Ich bin sehr … Mehr zufrieden mit seiner engagierten Arbeit gewesen. Ich wurde von Anfang an kompetent, fair und absolut transparent beraten. Trotz eines zähen Verfahrens und einer großen Börse als Gegner, habe ich mich immer sicher und zuversichtlich gefühlt. Auch die Schnelligkeit und die sehr gute Erreichbarkeit möchte ich an der Stelle hoch loben und nochmal meinen herzlichsten Dank aussprechen! Daumen hoch mit 10 Sternen!
  • Avatar P! Galerie ★★★★★ vor 4 Monaten
    Herr Härtel hat uns äusserst kompetent in einen lästigen Fall mit META betreut. Er war effizient, beharrlich, aber auch mit … Mehr uns geduldig. Menschlich top, bis wir am Ende Dank ihm erfolgreich zum Ziel gekommen sind. Können wir wärmstens empfehlen. Und nochmals danke. P.H.
  • Avatar Philip Lucas ★★★★★ vor 8 Monaten
    Wir haben Herrn Härtel für unser Unternehmen konsultiert und sind äußerst zufrieden mit seiner Arbeit. Von Anfang an hat … Mehr er einen überaus kompetenten Eindruck gemacht und sich als ein sehr angenehmer Gesprächspartner erwiesen. Seine fachliche Expertise und seine verständliche und zugängliche Art im Umgang mit komplexen Themen haben uns überzeugt. Wir freuen uns auf eine langfristige und erfolgreiche Zusammenarbeit!
  • Avatar Doris H. ★★★★★ vor 10 Monaten
    Herr Härtel hat uns bezüglich eines Telefonvertrags beraten und vertreten. Wir waren mit seinem Service sehr zufrieden. Er … Mehr hat stets schnell auf unsere E-mails und Anrufe reagiert und den Sachverhalt einfach und verständlich erklärt. Wir würden Herrn Härtel jederzeit wieder beauftragen.Vielen Dank für die hervorragende Unterstützung
  • Avatar Mikael Hällgren ★★★★★ vor einem Monat
    I got fantastic support from Marian Härtel. He managed to get my wrongfully suspended Instagram account restored. He was … Mehr incredibly helpful the whole way until the positive outcome. Highly recommended!
  • Avatar Mosaic Mask Studio ★★★★★ vor 5 Monaten
    Die Kanzlei ist immer ein verlässlicher Partner bei der Sichtung und Bearbeitung von Verträgen in der IT Branche. Es ist … Mehr stets ein professioneller Austausch auf Augenhöhe.
    Die Ergebnisse sind auf hohem Niveau und haben die interessen unsers Unternehmens immer bestmöglich wiedergespiegelt.
    Vielen Dank für die sehr gute Zusammenarbeit.
  • Avatar Philipp Skaar ★★★★★ vor 9 Monaten
    Als kleines inhabergeführtes Hotel sehen wir uns ab und dann (bei sonst weit über dem Durchschnitt liegenden Bewertungen) … Mehr der Herausforderung von aus der Anonymität heraus agierenden "Netz-Querulanten" gegenüber gestellt. Herr Härtel versteht es außerordentlich spür- und feinsinnig, derartige - oftmals auf Rufschädigung ausgerichtete - Bewertungen bereits im Keim, also außergerichtlich, zu ersticken und somit unseren Betrieb vor weiteren Folgeschäden zu bewahren. Seine Umsetzungsgeschwindigkeit ist beeindruckend, seine bisherige Erfolgsquote = 100%.Ergo: Unsere erste Adresse zur Abwehr von geschäftsschädigenden Angriffen aus dem Web.
  • ●
  • ●
  • ●
  • ●

Video-Galerie

From the idea to a successful blockchain start-up: a guide
From the idea to a successful blockchain start-up: a guide
Influencer - contract constellations for payouts
Influencer – contract constellations for payouts
API integration for SaaS start-ups: legal strategies and practical tips
API integration for SaaS start-ups: legal strategies and practical tips
e1b22941 8541 4953 98a5 7858790f09a7 20191530

Patent troll

29. March 2025

Definition and typical characteristics of patent trolls A patent troll is a patent holder who primarily uses his patents to...

Read moreDetails
iStock 1405433207 scaled

Series A Financing

25. June 2023
Work (copyright)

Work (copyright)

28. June 2023
Swatting

Swatting

16. October 2024
Due Dilligence

Due Dilligence

26. June 2023

Podcast Folgen

Looking to the future: How technology is changing the law

Looking to the future: How technology is changing the law

18. February 2025

In the final episode of the first season of the ITmedialaw.com podcast, we take a look at the future of...

3c671c5134443338a4e0c30412ac3270

“Digital law decoded” with lawyer Marian Härtel

26. September 2024

In this exciting 30-minute podcast, lawyer Marian Härtel decodes the complex world of digital law for the self-employed, start-ups and...

247f58c28882e230e982fa3a32d34dea

Digital sovereignty: Europe’s path to a self-determined digital future

8. December 2024

In this exciting episode of the itmedialaw.com podcast, we take a deep dive into the highly topical subject of digital...

Legal challenges in the gaming universe: A guide for developers, esports professionals and gamers

What will 2025 bring for start-ups in legal terms? Opportunities? Risks?

24. January 2025

In this exciting episode of the itmedialaw podcast, we take a deep dive into the legal developments that will shape...

  • Home
  • Imprint
  • Privacy policy
  • Terms
  • Agile and lean law firm
  • Ideal partner
  • Contact
  • Videos
Marian Härtel, Rathenaustr. 58a, 14612 Falkensee, info@itmedialaw.com

Marian Härtel - Rechtsanwalt für IT-Recht, Medienrecht und Startups, mit einem Fokus auf innovative Geschäftsmodelle, Games, KI und Finanzierungsberatung.

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Contact
  • Leistungen
    • Support with the foundation
    • Focus areas of attorney Marian Härtel
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Games law consulting
    • Support and advice of agencies
    • Legal advice in corporate law: from incorporation to structuring
    • Cryptocurrencies, Blockchain and Games
    • Investment advice
    • Booking as speaker
    • Legal compliance and expert opinions
    • Legal advice in corporate law: from incorporation to structuring
    • Contract review and preparation
  • About lawyer Marian Härtel
    • About lawyer Marian Härtel
    • Agile and lean law firm
    • Focus on start-ups
    • Principles as a lawyer
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Why a lawyer and business consultant?
    • Focus on start-ups
    • How can I help clients?
    • Team: Saskia Härtel – WHO AM I?
    • Testimonials
    • Imprint
  • Videos
    • Video series – about me
    • Information videos – about Marian Härtel
    • Videos on services
    • Blogpost – individual videos
    • Shorts
    • Third-party videos
    • Podcast format
    • Other videos
  • Knowledge base
  • Podcast
  • Blogposts
    • Lange Artikel / Ausführungen
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Labour law
    • EU law
    • Corporate
    • Competition law
    • Copyright
    • Tax
    • Internally
    • Other
  • en English
  • de Deutsch
Kostenlose Kurzberatung