• Mehr als 3 Millionen Wörter Inhalt
  • |
  • info@itmedialaw.com
  • |
  • Tel: 03322 5078053
Kurzberatung

No products in the cart.

  • en English
  • de Deutsch
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact

Austrian court ruling against “Counter-Strike” lootboxes: a precedent for Germany?

18. December 2023
in Law and computer games
Reading Time: 4 mins read
0 0
A A
0
oesterreichisches gerichtsurteil gegen counter strike lootboxen ein praezedenzfall fuer deutschland

Austrian court ruling against “Counter-Strike” lootboxes: a precedent for Germany?

Content Hide
1. Austrian court ruling against “Counter-Strike” lootboxes: a precedent for Germany?
2. Across the border to us?
2.1. Author: Marian Härtel

A recent court ruling in Austria has caused a stir in the video games industry and could be seen as groundbreaking for similar cases in other countries. A court in Styria has ruled that the loot boxes in the video game “Counter-Strike” are to be classified as illegal gambling. The operator of the game, known for its worldwide popularity, was ordered to refund an amount that a customer had spent on these loot boxes. The court’s decision was based on the argument that the contents of the loot boxes are random and that the items they contain, so-called “skins”, can be traded on a secondary market. This tradability enables potential profits to be made, which is a characteristic feature of games of chance.

Key Facts
  • The Austrian court classifies Counter-Strike lootboxes as illegal gambling, which is significant for the video games industry.
  • decision concerns the randomness of loot boxes and the trading of virtual items, known as skins.
  • The ruling could serve as a precedent for similar legal issues in Germany, particularly with regard to the GlüStV.
  • In Germany, the legal classification of loot boxes is still unclear and is currently the subject of much debate.
  • Ruling underlines the need for clearer regulation of in-game purchases and consumer protection.
  • Similar legal developments in Germany show that the courts are increasingly scrutinizing online gambling.
  • Clarification of the legal situation could have important implications for future legislation and game developers.

The ruling is remarkable in that it sheds light on the often-discussed gray area between digital in-game purchases and traditional gambling. The question arises as to what extent virtual items acquired in games via random mechanisms fall under existing gambling laws. This ruling is not yet legally binding, but could have far-reaching consequences for the video game industry, particularly with regard to the design and sale of in-game elements. It marks an important step towards consumer protection as it draws attention to the potential risks associated with such game mechanics, particularly with regard to minors and vulnerable players.

The decision could also serve as a precedent for other jurisdictions where similar legal issues regarding loot boxes and gambling regulation are being discussed. It highlights the need for clearer legislation and regulation in this area in order to balance the interests of both consumers and game developers and operators.

Across the border to us?

In Germany, this Austrian ruling raises the question of whether loot boxes could also fall under the State Treaty on Gambling (GlüStV) in this country. The GlüStV, which was last updated in 2021, regulates online gambling and sets certain requirements for legal gambling offers, including a necessary license. Classifying loot boxes as games of chance in Germany would mean that game producers who offer such elements in their games without having the appropriate license could face legal problems.

The legal classification of loot boxes in Germany has not yet been conclusively clarified. While other countries, such as Austria and Belgium, have already passed rulings classifying loot boxes as gambling, such a decision has yet to be made in Germany. The discussion about loot boxes and their possible classification under the GlüStV therefore remains a current and much-discussed topic. However, developments in other countries could have an influence on German jurisdiction and legislation, particularly with regard to consumer protection and the regulation of gambling-like elements in video games.

Interestingly, this development is reflected in the recent wave of successful lawsuits against online casinos in Germany. These cases show that German case law is increasingly prepared to deal with the complex issues of online gambling regulation. In view of this trend, it could be worthwhile for those affected and consumer advocates to take a closer look at the legal situation regarding loot boxes. Lawsuits in this area could not only lead to increased consumer protection, but also underline the need for clearer legal regulation of such digital offerings. In view of current legal developments and the growing awareness of the problem of loot boxes, a legal dispute in Germany could prove to be increasingly relevant.

The legal situation in detail: Loot boxes under the Interstate Gambling Treaty

The legal classification of loot boxes in Germany is on the borderline between illegal gambling in accordance with Section 284 of the German Criminal Code (StGB) and permitted purchase transactions within a game. Illegal gambling refers to any public gambling event that has not been approved by the competent authorities. According to the case law of the Federal Court of Justice (BGH), the term “gambling” is uniformly applied to Section 3 para. 1 of the Interstate Treaty on Gambling (GlüStV). Accordingly, a game of chance exists if a chance of winning, which depends on a random event, is offered for a fee. Loot boxes offer the chance to obtain in-game items that are determined at random. Since the offering of the boxes in the games is public, the question of whether it is illegal gambling under Section 284 StGB depends on whether the items in the games constitute a “prize” in the legal sense.

A “win” within the meaning of gambling law would be given if the items represent a not insignificant asset value. This can be assumed in two cases: Firstly, if the items can also be purchased individually within the game for a fee, and secondly, if the items can be traded between players on platforms with the consent of the manufacturer. Such “marketplaces” are operated by large gaming platforms such as Steam or Origin, whereby the game producers themselves can decide whether to activate their items for trading. If these two possibilities are not given, it will not be an asset, but merely an object with a subjective-ideal value. Any sale of the items on other platforms for which the manufacturer is not responsible cannot be attributed to the manufacturer.

The game manufacturer therefore has the opportunity to prevent both alternatives that could potentially lead to illegal gambling. Whether this is in his economic interests, however, is another question. This legal gray area shows that the classification of loot boxes as gambling or a permitted purchase transaction in Germany depends on several factors and requires clear legal regulation in order to protect both consumer protection and the interests of the games industry.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: BghCase lawConsumerConsumer protectionDevelopmentGame developerGermanyJudgmentJudgmentsLegislationLizenzRegulation

Weitere spannende Blogposts

Advocate General at the ECJ on the admissibility of cheat software

Lego brick still protected as a design patent
14. June 2024

Advocate General at the ECJ on the admissibility of cheat software For many years, I had the opportunity to accompany...

Read moreDetails

“Sponsored Post” is not sufficient as advertising label

Frankfurt district court a.M. softens influencer jurisdiction
7. September 2019

In this article, I have already dealt with the question of whether the term "sponsored post" is sufficient to meet...

Read moreDetails

Likes may not be used after company change

Customer reviews through sweepstakes? Warning!
6. September 2019

In the meantime, there are more and more judgments that deal with when and under what circumstances likes, fans or...

Read moreDetails

Protect streamers from warnings

youtube 3503481 960 720
21. November 2018

As I have pointed out several times in posts, the risk of running into the warning trap, especially from young,...

Read moreDetails

Digistore24 is liable for infringements of competition law by its clients

1af488a272d1cfb788f65cc7e6bd1023
13. August 2024

Digistore24 is liable for infringements of competition law by its clients In a recent ruling, the Higher Regional Court of...

Read moreDetails

Frankfurt Regional Court grants repayment claim from gambling losses

Frankfurt Regional Court grants repayment claim from gambling losses
4. January 2023

The Frankfurt am Main Regional Court has issued a very exciting ruling on the question of whether a German gambler...

Read moreDetails

Online services: Don’t forget the cancellation button!

Online services: Don’t forget the cancellation button!
14. November 2022

Since July 1, 2022, companies operating in Germany (not only resident!!) must offer the so-called cancellation button on their websites....

Read moreDetails

Copyright infringement by framing? The ECJ please!

copyright
25. April 2019

The Federal Court of Justice currently has to decide whether a collecting society may make the conclusion of a contract...

Read moreDetails

Is broadcasting law still appropriate for streamers?

Is broadcasting law still appropriate for streamers?
7. September 2019

The question of the amendment of the Broadcasting State Treaty and which standards from broadcasting law apply to YouTubers or...

Read moreDetails
Digitalisierung der Vertragserstellung und Mandantenkommunikation
Other

Vibecoding, Haftung und die Verantwortung von Agenturen beim Einsatz künstlicher Intelligenz

10. November 2025

Softwareentwicklung verändert sich radikal. Was über Jahrzehnte das präzise Schreiben von Code war, wird zunehmend durch Kommunikation ersetzt. „Vibecoding“ beschreibt...

Read moreDetails
E-Sport endlich gemeinnützig? Was der Regierungsentwurf zum Steueränderungsgesetz 2025 wirklich bringt

Agile-Entwicklungsverträge in der Praxis

29. October 2025
ChatGPT und Rechtsanwälte: Mitschnitte der Auftaktveranstaltung von Weblaw

Private KI-Nutzung im Unternehmen

24. October 2025
Lego-Baustein weiterhin als Geschmacksmuster geschützt

App-Käufe, In-App-Käufe und Umsatzsteuer

21. October 2025
DSGVO

Was gehört in einen AVV? Auftragsverarbeitungsvertrag nach Art. 28 DSGVO

17. October 2025

Podcastfolge

Rechtliche Beratung für Startups – Investitionen, die sich lohnen

Rechtliche Beratung für Startups – Investitionen, die sich lohnen

17. November 2024

In dieser Episode des ITmedialaw.com Podcasts dreht sich alles um die Bedeutung rechtlicher Beratung für Startups. Host Marian Härtel spricht...

Read moreDetails
Rechtliche Grundlagen und Praxis von Open Source in der Softwareentwicklung

Rechtliche Grundlagen und Praxis von Open Source in der Softwareentwicklung

19. April 2025
Rechtskette beim Spieleentwickler

Rechtskette beim Spieleentwickler

19. April 2025
Rechtliche Herausforderungen und Chancen durch KI-Influencer und virtuelle Mitarbeitende

Rechtliche Herausforderungen und Chancen durch KI-Influencer und virtuelle Mitarbeitende

19. April 2025
Startups und Innovation in Deutschland – Herausforderungen und Chancen

Startups und Innovation in Deutschland – Herausforderungen und Chancen

25. September 2024

Video

Mein transparente Abrechnung

Mein transparente Abrechnung

10. February 2025

In diesem Video rede ich ein wenig über transparente Abrechnung und wie ich kommuniziere, was es kostet, wenn man mit...

Read moreDetails
Faszination zwischen und Recht und Technologie

Faszination zwischen und Recht und Technologie

10. February 2025
Meine zwei größten Herausforderungen sind?

Meine zwei größten Herausforderungen sind?

10. February 2025
Was mich wirklich freut

Was mich wirklich freut

10. February 2025
Was ich an meinem Job liebe!

Was ich an meinem Job liebe!

10. February 2025
  • Privacy policy
  • Imprint
  • Contact
  • About lawyer Marian Härtel
Marian Härtel, Rathenaustr. 58a, 14612 Falkensee, info@itmedialaw.com

Marian Härtel - Rechtsanwalt für IT-Recht, Medienrecht und Startups, mit einem Fokus auf innovative Geschäftsmodelle, Games, KI und Finanzierungsberatung.

Welcome Back!

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
  • en English
  • de Deutsch
Kostenlose Kurzberatung