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Never, Never, Never Sign a Contract Without a Lawyer

8. October 2019
in Law and computer games
Reading Time: 2 mins read
0 0
A A
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agreement 3476369 1280

I have been in the computer game industry for over 20 years and worked as a lawyer for over 12 years. Already because of my large network in industry, also internationally, and also the large number of publishing contracts, terms and conditions for online games and much more that I have seen during this time, I can say that the statement never to sign a contract without your own lawyer has looked over it, is simply extremely true.

Since you also get negative feedback, in the style of “Clearly, you just want to earn as a lawyer!”, you are always happy when other industry veterans hold the same opinion. For example, Ralf Adam, of Tiger Team Productions, whom most in the German industry are likely to know from numerous talks at events, recently gave a lecture at Devcom in Cologne entitled “10 surefire ways to screw up your studio” or “10 death-proof Ways to mess up your studio.” Point 2 under “Planning ahead” particularly pleases me:

screenshot 10

The entire presentation can be found here on Slideshare.

This presentation and statement was simply too good not to mention it here in the blog and at the same time to introduce the 10 points of Ralf Adam readers of the blog.

And I can also support this statement with all my heart, and not only for reasons of winning the mandate as ‘Mr. Obvious”. Rather, this is precisely a point that is overly underestimated, because in the last decade I have simply seen countless opportunities in publishing or cooperation agreements that can break a game developer’s neck. These include, for example, clauses that

  • result in a developer seeing hardly any money
  • massively advantage the publisher
  • make it virtually impossible to track claims worldwide
  • are ineffective under European copyright law
  • extreme problems with rightholders and social security institutions.
  • no security for the construction of the studio (keyword branding, successors, add-ons)
  • lead to extremely unfavourable tax situations
  • make the insolvency of your own studio very likely, including the founders and the management
  • competition law claim would result in

and much more.

It is true that often enough the publisher or partner does not even have a bad intention. And often enough contracts are also generally in order or in the context of expected sales or other circumstances economically justifiable. But then clients can also expect me not to make unnecessary changes that cost money unnecessarily.

So it is certainly worth a request. You can find more information about me and games law on this page.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: AGBBlogCompetition lawComputerComputer gameEventsFeeGame developerInformationInsolvencyManagementPublishingSicherheitSocial securityUrheberrechtVerträge

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
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