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BGH decides in bot software/Bossland case

23. February 2023
in Law and computer games
Reading Time: 2 mins read
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The Federal Court of Justice ruled in the case i have advocated on the admissibility of bot software for the world of warcraft game and rejected my client’s appeal in large part. Since the reasoning for the judgment has not yet been given, it is very difficult to deal with the matter and to deal with it very easily. Contrary to reports to the contrary, it is therefore not clear why the bot software is anti-competitive and what characteristics such software may or must not have in order to ensure that there is no anti-competitive nature.

As soon as I have the explanatory statement, I will make a detailed statement and analyse the impact. I will also give a more detailed analysis next week on the grounds for the judgment of the Federal Court of Justice on 11 January on the basis of an appeal against a judgment of the OLG Dresden regarding the admissibility of the commercial use of game clients.

However, a very decisive passage of the judgment concerns the extent of the rights of use. Here’s how the FEDERAL Court of Justice decided:

According to § 69d para. 3 UrhG may, even without the consent of the person entitled to use a copy of a computer program, perform the acts to load, display, expire, transmit or save the program to which it is entitled under the license agreement, even without the consent of the to observe, investigate or test the functioning of this programme and to identify the ideas and principles underlying a programme element if it pursues commercial or professional purposes and the licensing agreement only permitted to use the program for private purposes.

The provision of § 69d para. 3 UrhG is applicable only to computer programs and not to other works or services protected by copyright. The reproduction of a computer game that consists not only of a computer program, but also contains other copyright-protected works or performances, is therefore not protected under Section 69d (1) of the Copyright Act with regard to the reproduction of the other works or performances. 3 UrhG.

This means that reverse engineering, subject to the further requirements of Section 69d (3) UrhG, is allowed as long as you only examine the program code, i.e. the EXE, and do not load and display audio-visual elements. Until now, the usual regional courts and higher regional courts saw this differently, they thought that computer games were film works and that any investigation was not carried out by Section 69d Para. 3 is covered.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: AnalyseBghComputerComputer gameComputer programDresdenFederal courtGamesLizenzSoftwareTestUrheberrechtWorld of Warcraft

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
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