Marian Härtel
Filter nach benutzerdefiniertem Beitragstyp
Beiträge
Wissensdatenbank
Seiten
Filter by Kategorien
Archive
Archive - Old blogposts
Blockchain and law
Blockchain and web law
Blockchain Law
Competition law
Copyright
Corporate
Data protection Law
Esport and politics
Esport Business
Esports
EU law
Featured
Internally
Investments
Labour law
Law and Blockchain
Law and computer games
Law and Esport
Law on the Internet
Law on the protection of minors
News in brief
Online retail
Other
Tax
Uncategorized
Warning
Web3 Law
Youtube video
Just call!

03322 5078053

BGH decides in bot software/Bossland case

The Federal Court of Justice ruled in the case i have advocated on the admissibility of bot software for the world of warcraft game and rejected my client’s appeal in large part. Since the reasoning for the judgment has not yet been given, it is very difficult to deal with the matter and to deal with it very easily. Contrary to reports to the contrary, it is therefore not clear why the bot software is anti-competitive and what characteristics such software may or must not have in order to ensure that there is no anti-competitive nature.

As soon as I have the explanatory statement, I will make a detailed statement and analyse the impact. I will also give a more detailed analysis next week on the grounds for the judgment of the Federal Court of Justice on 11 January on the basis of an appeal against a judgment of the OLG Dresden regarding the admissibility of the commercial use of game clients.

However, a very decisive passage of the judgment concerns the extent of the rights of use. Here’s how the FEDERAL Court of Justice decided:

Pursuant to Section 69d para. 3 UrhG may, even without the consent of the person entitled to use a copy of a computer program, perform the acts to load, display, expire, transmit or save the program to which it is entitled under the license agreement, even without the consent of the to observe, investigate or test the functioning of this programme and to identify the ideas and principles underlying a programme element if it pursues commercial or professional purposes and the licensing agreement only permitted to use the program for private purposes.

The provision of Section 69d para. 3 UrhG is applicable only to computer programs and not to other works or services protected by copyright. The reproduction of a computer game consisting not only of a computer program, but also receiving other works or services protected by copyright is therefore not relevant to the reproduction of the other works or services pursuant to Section 69d para. 3 UrhG.

This means that reverse engineering, under the further conditions of Section 69d para.3 UrhG, is allowed as long as you only examine the program code, i.e. the EXE, and do not load and display audio-visual elements. Until now, the usual regional courts and higher regional courts saw this differently, they thought that computer games were film works and that any investigation was not carried out by Section 69d Para. 3 is covered.

Picture of Marian Härtel

Marian Härtel

Marian Härtel is a lawyer and entrepreneur specializing in copyright law, competition law and IT/IP law, with a focus on games, esports, media and blockchain.

Phone

03322 5078053

E‑mail

info@rahaertel.com