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Imprint obbligations for streamers associated with esports teams?

3. December 2019
in Law and Esport, Law on the Internet
Reading Time: 2 mins read
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imprint 1355328 1280

Introduction

Content Hide
1. Introduction
2. But what content must the imprint have?
3. Contents of the imprint?
3.1. Author: Marian Härtel

Today is here on the blog the day of legal questions around the imprint. Hence a quick answer today about what or who needs to be included in a streamer’s imprint when it streams for an esport team.

Key Facts
  • An imprint is legally required for streamers on platforms such as Twitch or Mixer.
  • Important information in the imprint are name, address, e-mail and telephone number.
  • For esports teams, the responsibility in the imprint depends on the contractual relationship with the streamer.
  • Imprint must correctly display the data of the streaming provider according to § 5 TMG.
  • An incorrect imprint can lead to expensive warnings and contractual penalties.
  • Contract amendments may affect the streamer's obligation to provide a legal notice and liability.
  • Checking who has control over the streaming content is crucial for the imprint.

Even if there are voices from time to time, whether, for example, twitch or mixerreally has an imprint obligation, I consider the discussion about this, if at all, to be academic. I could never advise a client to forgo an imprint.

But what content must the imprint have?

In principle, the name and first name of the site operator or the user of the social media profile and its full address must be available. Also e-mail address, telephone number and, if applicable, fax number. In the case of companies, the legal form, the representatives, information on the register entry and, if available, the VAT ID number. added.

So far, so simple. Every streamer should get that. But what if, for example, as a streamer you work exclusively or for most of the time for an esport team and are paid by it, for example? Does the imprint then have to contain the data of the streamer or the esport team?

The question is not easy to answer and I am not aware of any judgments in Germany. In my opinion, however, the solution can be derived from the law. In the case of Section 5 TMG from the first sentence,

Service providers shall keep the following information easily recognizable, directly accessible and permanently available for business telemedia generally offered against payment:

Contents of the imprint?

So it depends on who exactly is the provider of the stream. This depends on the contractual connections between the esport team and the streamer. If there is only one cooperation agreement (possibly only concluded orally or in text form), the streamer himself is responsible for the contents on the stream, the imprint must contain the data of the streamer.

However, if the streamer is under contract with the team as an employee or if the contract between the team and the streamer gives the team (or the company behind it) all rights to determine the content of the stream, such as sponsored content, “It is assumed that the team is in fact a service provider,” or regularly cast matches. Then all data of the team/organization must be included in the imprint or at least linked to the imprint of the team(see this post). This then includes all the content about the company behind the team, managing director, capital endowment, register entries and much more. If only the streamer were to be included in the imprint, the imprint would be wrong in this case and could be admonished.

Since there is hardly anything easier than an imprint warning, errors can quickly become expensive at this point. This is particularly true if we then quickly sign unhappy declarations of injunctions. If the contractual situation of the streamer changes somewhat in the future, contractual penalties in the mid-four-digit range could sometimes quickly be threatened.

In conclusion, therefore, it must always be checked who really has an influence on the streaming content, whether in fact or contractually.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: BlogContractual penaltyDeclaration of injunctionE‑mailEsportImprint obligationInformationJudgmentsLawsLegal issuesLegal questionMailSponsorTelemediaTwitchWarning

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
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    • Principles as a lawyer
    • Why a lawyer and business consultant?
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      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
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    • Agile and lean law firm
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    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
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    • Consulting for influencers and streamers
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