• Mehr als 3 Millionen Wörter Inhalt
  • |
  • info@itmedialaw.com
  • |
  • Tel: 03322 5078053
Rechtsanwalt Marian Härtel - ITMediaLaw

No products in the cart.

  • en English
  • de Deutsch
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
Kurzberatung
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
Rechtsanwalt Marian Härtel - ITMediaLaw

New age rating for computer games in Italy; all the information!

25. September 2019
in Law and computer games
Reading Time: 5 mins read
0 0
A A
0
agcom1

The following article was originally written by Andrea Rizzi from www.insightlegal.it and published by me here on the blog in German after consultation.

Italy has recently published its first state system for age rating and classification of content. On 12 April 2019, the Italian Regulatory Authority (AGCOM) published the new regulations, which (i) audiovisual works intended for online distribution, as well as (ii) include video games.

The new regulations, which entered into force on 13 April 2019, define the general framework of the new classification system and leave it to AGCOM to regulate practical, operational and other important details through the further tailor-made guidelines.

On 1 August 2019, AGCOM published the guidelines, which fortunately clarify some dubious points in the text of the regulations themselves and provide the operational guidelines necessary for compliance and enforcement.

The Guidelines were put into force from 2 August 2019. However, companies will be given until 30 October 2019 (i.e. 90 days from the date of publication of the guidelines) to comply with the new rules and classification system.

THE NEW SYSTEM APPLIES TO VIDEO GAME CONTENT MADE AVAILABLE TO CONSUMERS RESIDENT IN ITALY.

The new classification system applies to video games (defined as “multimedia works with a game character made available through any communication medium that enables it to function”) and video game content, but the rules and guidelines so far, they have been silent about the geographical scope of the new system.

According to colleague Andrea Rizzi, it should apply to video games distributed offline in Italy or made available online to consumers residing in Italy, but the colleague hopes that AGCOM itself will soon clarify this very point.

WHO WILL HAVE TO ENSURE COMPLIANCE?

The rules clearly state that the service providers who make video games and video game content available to the public are primarily responsible for compliance with the new rules and the new classification system. In particular, the regulations define “online service providers” (provision of video game content) as: (i) service providers that have editorial responsibility for the platform on which the content is provided, and (ii) Hosting providers within the meaning of the E-Commerce Directive (i.e. Directive 2000/31/EC).

However, as far as the question of accountability is concerned, the guidelines allow for a high degree of flexibility for the parties, i.e. for the providers of content on the one hand and for the platforms that provide content, on the other hand, to to agree between the two with regard to the new rules.

This should presumably mean that AGCOM must take into account the specific contractual arrangements of the parties in order to determine who is actually responsible for compliance with the regulations, without AGCOM relying on the common and multiple responsibility of both the content provider and the platform.

WHAT IS THEN WITH PEGI?

The guidelines have confirmed (albeit with a wording that creates uncertainties) that the new AGCOM valuation system is not in addition to the PEGI rating system, but merely an alternative to it. This means that video games and video game content offered on the Italian market must match either PEGI or the new AGCOM system.

This means that the new AGCOM classification system becomes relevant only to the extent that a video game (which is intended for distribution in Italy) does not have a PEGI rating.

Here are the guidelines:

A) Video games that have already received a PEGI rating (or have applied for a PEGI rating) at the time of entry into force (i.e. 13 April 2019) are deemed to be compliant with the new rules and may, as usual, be legal on the Italian market whether they are already marketed in Italy or placed on the Italian market after the entry into force of the rules);

(B) Video games which have not yet entered the PEGI classification process at the time of entry into force of the Regulations should, with effect from 30 October 2019, indicate the appropriate age classification in accordance with the table annexed to the Guidelines, which (and only) contains the PEGI as well as the Italian / AGCOM age groups and content descriptors.

However, the honourable Member points out that the wording of the guidelines is still somewhat unclear as to how the new rules will apply to the status of video games that did not enter the PEGI classification process at the time the regulations entered into force. However, in view of the principle of equivalence between PEGI and the AGCOM valuation systems, as set out in Article 11.2 of the Rules and expressed in Section 2 of the Guidelines, there should be no doubt that, if a video game has a PEGI rating, regardless of when the PEGI rating has been applied for or actually received, or indicates the AGCOM rating, may be legally marketed on the Italian market.

HOW DOES THE ITALIAN CERTIFICATION PROCESS FOR THE NEW AGCOM SYSTEM WORK?

The Italian classification system for video games is based on the concept of self-certification. The parties who bear the burden and responsibility for compliance must assess the nature and type of content and assess the appropriate age classification on the basis of the information in the table annexed to the AGCOM Guidelines and the information provided for each of the Italian/ AGCOM age groups.

As part of its monitoring and enforcement activities, AGCOM is entitled to request the party responsible for compliance with the regulations to provide information and related documents that enable AGCOM to the correctness of the age classification made by the party.

This information and documentation should include:

i) the title of the video game, the version of the software available to the public and any other information that allows the parties involved to be identified, and AGCOM’s review of the case (e.g. information on the developer, publisher, platform, release date);
ii) the indication of any critical content on which the age rating is based (e.g. bad language and hate speech, drugs, fear, gambling, sex, violence and in-app purchases); iii) content material (images and/or video material) to support the rating.e.g. bad language, discrimination and hate speech, drugs, fear, gambling, sex, violence and in-app purchases);
iii) content material (images and/or video material) to explain and support the age rating made by the party.

DOES THE NEW ITALIAN CLASSIFICATION SYSTEM FOR VIDOEGAMES FUNDAMENTAL OF PEGI?

The two systems have significant similarities, e.g. the criteria for determining the appropriate age class for a game and the relevant descriptors to be used are almost identical.

The main difference between the two systems is that the Italian system includes an additional age group for children between 4 and 6 years old, which PEGI does not have. Otherwise, the age groups, pictogram colors and content descriptions are identical to PEGI.

This class was added – as far as the colleague can judge – against the recommendation of PEGI / ISFE and the Italian Publisher and Developer Association (AESVI) to increase the protection of the youngest players, as computer games significantly increase interactivity Have.

AgCOM’s practical/operational guidelines, which deal with where and how the pictograms and descriptors are to be displayed in physical and digital products, are also the same, which, of course and inevitably, also include esports and advertising. and online sales confirm that the AGCOM system is essentially geared towards the PEGI system.

In particular git:

– Whenever the video game is rated according to PEGI, compliance with the latest version of the PEGI Code of Conduct in terms of labeling, advertising and promotion should be sufficient for compliance with the new Italian regulations;
– Whenever the video game is rated according to the Italian / AGCOM classification system, the guidelines clarify that (i) with regard to labelling, some specific – but not particularly onerous – labelling requirements (e.g. specific pictogram size) should be complied with, while (ii) refers to the relevant sections of the PEGI’s latest Code of Conduct in relation to advertising and promotion.

DO THE NEW RULES HAVE TEETH?

In the event of non-compliance, AGCOM may notify the infringer within 10 days to comment on the defence and then decide whether one or more fines of between €25,000 and €350,000 should be imposed.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: BlogComputerComputer gameConsumerdigitalEsportEsportsGamesHate speechInformationJudgmentsKIRegulationRegulationSicherheitSoftware

Weitere spannende Blogposts

Discover the synergy of creativity and AI: Treffpunkt People & Culture Festival Berlin

Discover the synergy of creativity and AI: Treffpunkt People & Culture Festival Berlin
1. November 2023

The rapid journey of digitalization is creating an arena of exchange and discovery between a wide range of disciplines. I...

Read moreDetails

OLG Frankfurt am Main vs. OLG Celle – FernUSG in B2B Contracts

OLG Frankfurt am Main vs. OLG Celle – FernUSG in B2B Contracts
30. October 2023

There has been noticeable uncertainty in the coaching industry to date, particularly with regard to the applicability of the Distance...

Read moreDetails

EU Copyright Reform & Upload Filter

Working abroad in the EU? Do not forget A1 certificate!
7. November 2022

Yesterday evening, a decision was made in Brussels that many legal experts, but above all Internet companies and institutions, consider...

Read moreDetails

BayLDA takes action against websites with Google Analytics

BayLDA takes action against websites with Google Analytics
2. December 2019

Those who operate a website usually want to know how often it is visited, whether there are regular users, from...

Read moreDetails

T&Cs, regulation & compliance in blockchain & computer games: What you need to know

T&Cs, regulation & compliance in blockchain & computer games: What you need to know
14. December 2022

Introduction: why T&Cs, regulation & compliance are important in the blockchain and computer gaming space. Entering new technologies and industries...

Read moreDetails

More than 1500 articles on the blog

More than 1500 articles on the blog
11. December 2019

In the meantime, there are more than 1500 articles on the topics of IT law, competition law, copyright and everything...

Read moreDetails

ElektroG: Missing ton symbol on product = anti-competitive

26. August 2019

The Higher Regional Court of Frankfurt am Main has ruled that the lack of a picture of the indication of...

Read moreDetails

Submit judgments for the blog

Facebook: New rulings on deletion claims
7. November 2022

I would like to continue to provide as good an overview as possible of judgments in IT law, e-commerce, esports,...

Read moreDetails

Esport teams: What should you pay attention to?

Esport teams: What should you pay attention to?
7. November 2022

Even if it is always such a thing to call something a new field of law, but at the latest...

Read moreDetails
Eigentum an Software – Wem gehört eigentlich der Code?
Copyright

Eigentum an Software – Wem gehört eigentlich der Code?

14. July 2025

Während ich an meinem eigenen WordPress-Plugin code, taucht immer wieder eine Frage auf: Gehört mir diese Software wirklich? Im Alltagsverständnis...

Read moreDetails
Startup ohne Entwickler?

Startup ohne Entwickler?

8. July 2025
Keine stillschweigende AGB-Änderung – Schweigen gilt nicht als Zustimnung

Keine stillschweigende AGB-Änderung – Schweigen gilt nicht als Zustimnung

7. July 2025
So langsam nimmt der Shop Form an

So langsam nimmt der Shop Form an

3. July 2025
Dark Patterns: UX-Tricks im Visier von Gesetzgeber und Gerichten

Dark Patterns: UX-Tricks im Visier von Gesetzgeber und Gerichten

2. July 2025

Podcastfolge

Influencer und Gaming: Rechtliche Herausforderungen in der digitalen Unterhaltungswelt

Influencer und Gaming: Rechtliche Herausforderungen in der digitalen Unterhaltungswelt

25. September 2024

In dieser fesselnden Folge nimmt Rechtsanwalt Marian Härtel die Zuhörer mit auf eine spannende Reise durch die dynamische Welt der...

Read moreDetails
Der unkonventionelle Anwalt: Ein Nerd im Dienste des Rechts

Der unkonventionelle Anwalt: Ein Nerd im Dienste des Rechts

25. September 2024
Rechtliche Grundlagen und Praxis von Open Source in der Softwareentwicklung

Rechtliche Grundlagen und Praxis von Open Source in der Softwareentwicklung

19. April 2025
Globale Herausforderungen für Startups – Ein rechtlicher Leitfaden

Globale Herausforderungen für Startups – Ein rechtlicher Leitfaden

2. October 2024
7c0b449a651fe0b81e5eec2e23515012 2

Urheberrecht im Digitalen Zeitalter

22. December 2024

Video

Mein transparente Abrechnung

Mein transparente Abrechnung

10. February 2025

In diesem Video rede ich ein wenig über transparente Abrechnung und wie ich kommuniziere, was es kostet, wenn man mit...

Read moreDetails
Faszination zwischen und Recht und Technologie

Faszination zwischen und Recht und Technologie

10. February 2025
Meine zwei größten Herausforderungen sind?

Meine zwei größten Herausforderungen sind?

10. February 2025
Was mich wirklich freut

Was mich wirklich freut

10. February 2025
Was ich an meinem Job liebe!

Was ich an meinem Job liebe!

10. February 2025
  • Privacy policy
  • Imprint
  • Contact
  • About lawyer Marian Härtel
Marian Härtel, Rathenaustr. 58a, 14612 Falkensee, info@itmedialaw.com

Marian Härtel - Rechtsanwalt für IT-Recht, Medienrecht und Startups, mit einem Fokus auf innovative Geschäftsmodelle, Games, KI und Finanzierungsberatung.

Welcome Back!

Login to your account below

Forgotten Password? Sign Up

Create New Account!

Fill the forms below to register

All fields are required. Log In

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
  • Podcast
    • ITMediaLaw Podcast
  • Knowledge base
    • Laws
    • Legal terms
    • Contract types
    • Clause types
    • Forms of financing
    • Legal means
    • Authorities
    • Company forms
    • Tax
    • Concepts
  • Videos
    • Information videos – about Marian Härtel
    • Videos – about me (Couch)
    • Blogpost – individual videos
    • Videos on services
    • Shorts
    • Podcast format
    • Third-party videos
    • Other videos
  • Contact
  • en English
  • de Deutsch
Kostenlose Kurzberatung