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Questions on the commercial use of computer games at the BGH

23. February 2023
in Law and computer games
Reading Time: 2 mins read
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Bossland GmbH from Zwickau and Blizzard S.A.S. from France have been engaged in bitter legal disputes before German and international courts for many years. An appeal is already pending on a ruling by the Hanseatic Higher Regional Court on the question of the permissibility of automation software in the game World of Warcraft. It is expected that these will be negotiated in the summer of 2016 and that interesting questions on the complex of issues relating to third-party software for computer games will be clarified.

Another dispute is now pending. The Dresden Higher Regional Court was faced with the question of whether and to what extent a computer game purchased in a retail store may be used commercially if the owner of the exploitation rights has not expressly stipulated its use. Furthermore, questions arose as to whether and when general terms and conditions were properly included in computer games and to what extent claims for information are owed in the event of a possible copyright infringement.

In a questionable decision, the Dresden Higher Regional Court did not allow an appeal to the Federal Court of Justice. The Federal Court of Justice has now corrected this and, following our appeal against non-admission, now allows an appeal. With only 6.5% successful appeals against non-admission in 2014(source), the Federal Court of Justice probably recognized the importance of the circumstances and thus creates a good opportunity to finally have important and interesting legal questions from the field of computer games, also with European reference, clarified by the highest court.

A further appeal against a decision by the Munich Higher Regional Court is also pending, and further proceedings are still pending at the Dresden Higher Regional Court and the Hamburg Regional Court.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: AGBAppeal against non-admissionBghComputer gameCopyright infringementDresdenFederal courtGamesHamburgHamburg District CourtHigher Regional Court DresdenLegal issuesLegal questionMunich Higher Regional CourtSoftwareUrheberrechtWorld of Warcraft

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  • Informationen
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    • Quick and flexible access
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      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
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    • Legal compliance and expert opinions
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