Gaming in China

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Gaming in China

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Children and young people in particular are attracted to screens.
Online games in particular, which never end and where you meet friends virtually, harbor the danger of excessive consumption.
But if you want to be successful in the game, you need an education. Asia is considered a pioneer in online gaming and Esports. But now the world’s largest games market is pulling the emergency brake: Since September, young people in China have only been allowed to play online for three hours a week. What’s behind it? Does that really make sense? And could and should this tough protection of minors also be a model for the German-language games sector? How can moderate media consumption and virtual sports on the screen be reconciled? Dixon Wu, Marian Härtel, Thorsten Unger and Diana Feuerbach discuss in the video for the Bienale 2021 in Frankfurt am Main.


Marian Härtel

Marian Härtel ist spezialisiert auf die Rechtsgebiete Wettbewerbsrecht, Urheberrecht und IT/IP Recht und hat seinen Schwerpunkt im Bereich Computerspiele, Esport, Marketing und Streamer/Influencer. Er betreut Startups im Aufbau, begleitet diese bei sämtlichen Rechtsproblemen und unterstützt sie im Business Development.

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