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Rechtsanwalt Marian Härtel - ITMediaLaw

Why ideas are not protectable: A few notes on the legal basics

12. June 2023
in Copyright, Other
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Introduction: The Unprotectability of Ideas

Content Hide
1. Introduction: The Unprotectability of Ideas
2. Copyright: protection for concrete works, not for ideas
3. Rules of the game and copyright: protecting the execution, not the idea
4. Ideas for artwork, characters and backstories
5. The exception: patent law
6. Business ideas and legal protection: a complex gray area
7. Conclusion or the value of implementation and the pursuit of creative exchange.
8. Future prospects and challenges in the field of ideas and their protection rights
8.1. Author: Marian Härtel

We live in a world that is driven by ideas. Whether it’s a revolutionary new product, an exciting background story for a novel, or an innovative game concept, there’s an idea behind each of these things. And this is where it gets interesting.

Key Facts
  • Ideas per se are not legally protectable; protection only applies to specific designs and not to abstract concepts.
  • Copyright protects specific works, not the underlying idea, in order to guarantee creative freedom.
  • Examples such as Tetris show that game ideas are not protectable, only their actual implementation.
  • Character and art-related ideas are also not protected as long as they are not concretized.
  • Patent law offers exceptions, but only protects technical inventions, not general ideas or rules of the game.
  • Business ideas are legally vague; they can be indirectly protected by trademark rights or non-disclosure agreements.
  • A lack of legal protection for ideas promotes creative exchange and innovation, which enables cultural progress.

In my work as a lawyer specializing in intellectual property and technology law, I repeatedly find that there is a widespread assumption: The idea that an idea alone is legally protected or can be protected. But this idea is misleading. In fact, ideas as such are not protectable in the legal sense.

The issue of protecting ideas has taken on even greater importance in recent years, with rapid advances in areas such as artificial intelligence. More and more often the question is asked, “Can I get my idea protected?” Or, “How can I prevent someone from stealing my idea?” And even though I’ve answered these questions a dozen times, they keep popping up.

The answer is always the same, and yet it seems to surprise many people: No, ideas cannot be protected. But why is that? And what options are there to protect intellectual and creative output? We will address these issues in detail in the following sections.

Copyright: protection for concrete works, not for ideas

Copyright, which is often associated with the protection of creative achievements, does not go so far as to protect ideas themselves. Rather, it focuses on the concrete manifestations of these ideas. A book, a painting, a movie, a song – all these things can be copyrighted, but not the underlying abstract idea.

The reason for this limitation is pragmatic and philosophical at the same time. Pragmatically, ideas are general and universal; they can be developed independently by anyone, at any time. If ideas enjoyed legal protection, simple concepts or thoughts could be monopolized. This would massively restrict creative freedom and significantly impede cultural, scientific and technological progress.

Philosophically, copyright involves recognition and reward for creative expression and hard work – for the time, talent, and effort required to turn an idea into a tangible work. It is this implementation, not the original idea, that deserves copyright protection.

This becomes clear when we look at an example: Let’s say someone has an idea for a story about a sorcerer’s apprentice who studies in a magic school. This idea cannot be protected. It would be quite possible for different authors to come up with such an idea independently. But if that someone takes the idea and writes a concrete story with specific characters, plot lines, and dialogue, that concrete work is copyrighted. Another author may take the general idea of an apprentice magician in a magical school, but may not copy the specific elements of the protected work.

Of course, in practice there are often delimitation problems and complicated legal issues. Where exactly is the boundary between a general idea and a specific execution? How much similarity is allowed before it is considered copyright infringement? These questions can be difficult to answer in some cases and require careful legal analysis.

But despite these challenges, the fundamental principle remains: Copyright protects concrete works, not abstract ideas. It protects the concrete melody of a song, not the idea of a love song. It protects a specific painting, not the idea of painting a landscape. It protects specific rules of the game, not the idea of a board game. And it protects a concrete backstory, not the idea of a post-apocalyptic scenario. It is this distinction between idea and execution that lies at the heart of copyright law and is an essential element of our creative landscape.

Rules of the game and copyright: protecting the execution, not the idea

Even in the context of game rules – whether digital or board games – ideas are not protectable. This is illustrated by the example of the world-famous game “Tetris”. The basic idea of the game, namely to arrange falling blocks so that they form rows without gaps, is not protected. What is protected, however, is the concrete execution of this game concept – the specific design of the blocks, the specific way they fall, the music, the logo and so on.

This means that other developers can create a game with similar rules as long as they do not copy the specific copyrighted elements of Tetris. You can develop a game where falling blocks must be arranged, but you must not use the specific design or music of Tetris. For example, they could create their own unique graphics and soundtracks to provide a new gaming experience.

However, it is important to note that so-called “slavish copying” is not permitted. This refers to the exact imitation of an existing work in a way that goes beyond merely picking up a general idea. While copyright law does not protect ideas for game rules or gameplay mechanics, it can play a role when it comes to the specific artistic execution of a game.

In addition, competition law (UWG – Unfair Competition Act) could also play a role. This law aims to prevent unfair business practices, including misleading advertising or taking advantage of a competitor’s reputation. In certain cases, it could be considered unfair for a company to directly “copy” the rules of another game, especially if this has the effect of deceiving consumers or harming the economic interests of the original creator.

Despite these possible legal considerations, however, the basic rule remains: Ideas themselves, including the basic mechanics or rules of a game, are not protectable. They can be freely picked up and used in new creative works. This encourages innovation and allows game developers to build on the achievements of their predecessors and create new, exciting game experiences.

Ideas for artwork, characters and backstories

Ideas for artwork, characters in games, movies or books, and background stories are also not protected. It is not the idea of a character that receives legal protection, but its concrete form. A bear that loves honey is a general idea and can be used by anyone. But as soon as this bear wears a red vest, has Christopher Robin as a friend and lives in a certain forest, we have the concrete character “Winnie Pooh”, which is protected by copyright.

It is the same with the design of artwork. The idea of a painting depicting a sun-drenched haystack cannot be protected. However, the specific painting that Claude Monet made under the title “Haystack, Effect in the Snow, Sunset” is protected by copyright.

Even with background stories, it’s not the general idea that gets protection, but the specific execution. A post-apocalyptic scenario in which a group of survivors fights zombie-like creatures is a common idea that has been picked up in numerous movies, books and games. But each of these stories has its own specific plot, its own characters, its own dialogues – and it is precisely these specific elements that can be copyrighted.

However, with the advent of artificial intelligence (AI) and machine learning, new questions and issues have arisen. Is using artwork and graphics to train AIs copyright infringement? Are the graphics created by an AI trained with copyrighted works themselves copyright infringement?

These questions are complex and have not yet been conclusively clarified. On the one hand, it could be argued that training an AI with copyrighted works is a form of “use” that requires the copyright holder’s consent. On the other hand, proponents of AI development might point out that the final product – the graphic created by the AI – is a new, original work that is not a direct copy of the training material.

Even if the AI only works by training with the original artwork, one could argue that the end result is so far removed from the original works that it should no longer be considered copyright infringement. This is supported by the fact that many AIs are able to create entirely new and unique works that are very different from the training data.

However, there are also strong counter-arguments. Proponents of copyright protection might argue that AI is essentially a kind of “mechanical plagiarist” that “sucks up” the creative works of humans and then reproduces them in a slightly modified form. This could be considered a type of theft that violates the rights of the original artists.

It is also important to note that AI itself does not have “creativity” in the human sense. It generates new works based on the patterns and information it has learned from the training data. Therefore, some might argue that the works produced by an AI are not really “new” or “original,” but just a kind of mechanical imitation of the creative works of humans.

In addition, the use of AI to create artwork could also lead to the undermining of artists’ economic rights. If AI is able to create convincing imitations of artwork, it could lower market prices for real artwork and undermine the ability of artists to make a living from their work.

In summary, the use of AI in the art world raises a number of important legal and ethical issues that remain to be addressed. It is clear, however, that the fundamental principle – that ideas are not protected by copyright, but only their concrete formations – continues to play a central role in this discussion.

The exception: patent law

An important exception to the rule that ideas are not protectable is patent law. In contrast to copyright law, which protects concrete works, patent law serves to protect technical inventions. An idea may be protected by a patent if it is new, involves an inventive step and is susceptible of industrial application.

This means that a patent can be obtained for a new type of internal combustion engine or for an innovative process for manufacturing plastics. But here, too, there are restrictions: For example, discoveries, scientific theories, mathematical methods or aesthetic creations of form cannot be patented. Business ideas or game rules are also excluded from patenting.

It is important to note that patent law is a highly complex field in its own right. I do not work in this field myself and for good reason there are specialized patent attorneys who are often engineers, scientists or people with similar professions. These experts have the specialized knowledge and experience necessary to navigate the complex world of patents.

The complexity of patent law is due not least to its technical nature. While copyright protects creative works of all kinds, patents are limited to technical inventions. The requirements for inventive step, novelty and industrial applicability are technical criteria requiring expertise in the relevant field.

Business ideas and legal protection: a complex gray area

A particularly interesting and complex issue in connection with the protection of ideas is the question of the protection of business ideas. In general, business ideas – similar to creative ideas – are not protectable by copyright, as they are not concrete forms of work in the sense of copyright law. In a memorable case two years ago, however, the Leipzig Regional Court surprisingly ruled that business ideas, or more precisely company secrets, should be protected by copyright. This ruling was a lapse for me and many other experts in the field, as it misunderstands and twists the basic principles of copyright law.

Business ideas move in a kind of legal gray area. They are not concrete enough to be considered “works” under copyright law, and they are usually not technical enough to be patentable. Nevertheless, this does not mean that business ideas are completely without protection. There are certain mechanisms through which a business idea can be indirectly protected.

One way is to protect certain elements of the business idea that could be considered “works” under copyright law, such as brand names, logos or designs. These could then fall under copyright or trademark law.

Another option is to use confidentiality agreements or non-disclosure agreements. This can prevent the disclosure of the business idea to third parties and thus ensure indirect protection.

Another approach could be protection under competition law. This may include protection of trade secrets and know-how in certain cases, thus providing some protection for innovative business ideas.

In summary, the protection of business ideas is a complex and partially unexplored area. Although business ideas cannot be copyrighted directly – and it would be a mistake to protect them that way – there are several methods to protect them indirectly. However, there continues to be a great need for legal research and clarification in this area, especially given the ever-evolving nature of business models and strategies in the digital age.

Conclusion or the value of implementation and the pursuit of creative exchange.

When dealing with the legal aspect of ideas for the first time, it can be demotivating to learn that ideas themselves cannot be protected. It could give the impression that the intellectual effort invested in developing an idea is not recognized and valued.

But in truth, this legal reality underscores the importance and value of implementation. A brilliant idea, regardless of its originality and brilliance, is intrinsically worthless if it is not translated into a tangible work, product or service. In the creative process and in the context of copyright, it is the implementation that counts. It is the effort, creativity and ability to bring an idea to life and put it into a form that others can see, hear, read, use or enjoy. It is this concrete manifestation of an idea, this creative achievement, that copyright protects.

However, there is another level to consider: the lack of legal protection for ideas encourages creative exchange, innovation and cultural diversity. It allows us to build on the ideas of others, adapt them, develop them and improve them. It opens up space for different interpretations and redesigns, which positively influences the development of our culture and society.

In a world where ideas would be protected, we could imagine a scenario where creativity would be restricted and cultural exchange hindered. The freedom to share, build on and improve ideas is a driving force for innovation and progress. Therefore, it is essential that we maintain this balance between the protection of creative achievements and the freedom of creative expression.

Future prospects and challenges in the field of ideas and their protection rights

In the world of jurisprudence, there is a clear and unchanging rule: ideas in themselves are not protectable, only their concrete implementation. This fundamental principle is the basis for a dynamic exchange of thoughts, the emergence of creative works and the innovation of products. It creates a space for creativity by allowing us to build on the thoughts of others while protecting the concrete manifestations of those thoughts.

However, practice often raises complex issues. How specifically must a character be portrayed in a book, game, or movie to be copyrighted? Where do we draw the line between a general idea and a specific execution? With the rapid development of technology, especially in areas such as artificial intelligence and virtual reality, these questions are becoming more pressing and posing new challenges for lawyers, legislators and creative professionals.

Added to this is the increasingly globalized nature of intellectual property, which is further reinforced by digitization. The debate about intellectual property rights in the digital world raises questions such as: Should algorithms be patentable? How can we ensure a fair share of the value of creative creations without stifling innovation or restricting access to cultural works?

Globalization and digital networking have also intensified international competition. Companies and creatives now have to think and act both locally and globally. They have to design their business concepts and combine them with public relations in such a way that it becomes difficult for others to simply copy their ideas or products. On the other hand, it is our job as legal advisors to advise our clients in such a way that they do not end up in litigation that may last for years because a competitor believes that his idea is protectable.

In conclusion, the understanding that ideas are not protectable is more than just a legal principle. It is a call to action – to put our ideas into practice, to participate in cultural exchange, to constantly develop our creative skills. At the same time, it is a constant challenge to ensure fair and dynamic competition while still respecting and protecting intellectual property. It is a balancing act that requires legal know-how as well as strategic thinking and creative action.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

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