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KJM and youth protection developments in the games industry

6. September 2019
in Law on the protection of minors
Reading Time: 1 min read
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The KJM has recently been making a name for itself mainly due to the Jusprog problem(see this article), which currently means that computer games rated for 16 years and above are theoretically only allowed to be streamed from 10 p.m.(see this post).

On the occasion of gamescom, Dr. Wolfgang Kreißig, Chairman of the Commission for the Protection of Youth Media, is now appealing to the legislators of the federal and state governments that a coordinated converged regulatory framework for the protection of youth media is urgently needed. Would. This must be based on the actual behaviour of children and adolescents and thus also reflect new risks.

In games, these include promoting excessive gambling behavior or increasing business models based on in-game purchases and advertising. In view of a dynamic development, for example in game apps, platforms or mobile devices, protection gaps have arisen that need to be closed.

Unfortunately, there is still no adequate level playing field against providers based abroad – also because there are no effective instruments for enforcing the law online,

”
comments Dr. Kreißig on the current legal situation.

However, this should not be a reason for lowering one’s own standards. Effectively protecting children and young people is a constitutional task to which legislators, supervision and self-control institutions are obliged.

Whether this is a reaction to the jusprog problem, which is currently being challenged in court, remains to be seen.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: ComputerComputer gameDevelopmentGamesKIMinorsModelRegulation

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
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    • EU law
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    • Internally
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