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Esport is the spearhead of digitalization?

7. November 2019
in Esport and politics, Esport Business
Reading Time: 2 mins read
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A A
0
pexels photo 896851

Recently, discussions with clients from the esports industry or potential investors and sponsors who find the field of esport interesting are increasing about how to view the development of esport. And why esport is interesting.

From people who have so far at least rudimentarily dealt with esport, one often hears “Esport is totally on trend” and that one therefore wants to hear more about it.

If I write now that I think this is wrong, then probably some people are yawning up for a moment, but I am convinced of that.

Because… In my opinion, esport is much more than a trend, it is part of a social change, it is basically the spearhead of digitalisation. Esport touches on aspects such as the fact that a person born after 1995 often no longer goes to a football stadium, as is self-evident with pc and smartphone, consumes significantly less linear television, but rather information, impressions and opinions about platforms such as YouTube or Twitch. Of course, there are exceptions to these circumstances, but I think the development is absolutely clear. Those who do not notice this will lose contact with a young generation. This applies to politics and associations as well as to the advertising industry.

And it is precisely because of this development that esport should be of interest to investors, marketers and other entrepreneurs. It is not just a hype or a trend, but it is part of future leisure activities and part of future media consumption. And while esports, streamers, influencers and many other aspects of this development certainly still need to be “cut” and should also learn to accept a certain legal corset, the development is unstoppable. Those who ignore it or demonize it will sooner or later be hung out.

This aspect must be taken into consideration by all sides in the many current discussions. Marketers, politicians, lawyers, but also operators of esports organisations who want to sell their concept to investors and non-endemic sponsors. Because now they understand why a commitment to esport or to their own streaming channel makes sense. Only in this way will it be possible to raise much-needed capital to further professionalise esport in Germany.

I would be interested to have feedback on this thesis. Do you see it that way? Am I wrong? Start a discussion about this here in the comments or on social media.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: DevelopmentdigitalEsportFeeInfluencerInformationInvestorSmartphoneSponsorTwitchYouTube

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
    • Labour law
    • Competition law
    • Corporate
    • EU law
    • Law on the protection of minors
    • Tax
    • Other
    • Internally
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