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Q&A: Legal issues for game developers

7. November 2022
in Law and computer games
Reading Time: 1 min read
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judge plays videogames in his spare time

In addition to e-sports teams/gamers, streamers and influencers, I also continue to advise game developers on the review and drafting of publishing contracts, but also with regard to questions of incorporation.

Key Facts
  • The Q&A is specially designed for computer game developers.
  • It will take place on Monday, February 17, 2019 at 6:00 pm.
  • The event will be held on the ITMediaLaw server via Discord.
  • All questions about founding, youth protection law, subsidies and copyright are welcome.
  • Participation is free of charge and is open to all developers, regardless of their level of experience.
  • Early idling in the chat is desired in order to interact more.
  • Sharing and retweets are very welcome to reach more participants.

Since my previous Q&As have been well received and I’ve gotten numerous queries, the next Q&A will be geared specifically for computer game developers. Whether you’re an indie or a pro, ask your questions to a lawyer with a focus on computer games – and it’s absolutely free.

The Q&A will take place on

Monday 17 February 2019 at 18:00.

Since Discord has proven itself so far and I assume that every developer of computer games is familiar with Discord, the whole thing will again take place on the ITMediaLaw server.

Here is the link: (https://discord.gg/cpQWCbA)!

The topics are not narrowed down. I will therefore try to answer questions about the formation of corporations as well as questions about the new law for the protection of minors, subsidies or copyright.

Feel free to idle in the chat beforehand and as always I would be happy about shares, retweets, recommendations and more

 

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: ChatComputerComputer gameCorporationDiscordE-sportsGame developerGamesInfluencerLawLegal issuesLegal questionMinorsPublishingServerUrheberrechtVerträge

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
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