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What will change in the new Youth Media Protection State Treaty?

16. December 2019
in Law and computer games, Law on the Internet
Reading Time: 2 mins read
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Together with the new media state treaty, there will also be some changes in the Youth Media Protection State Treaty or JMStV for short.

Content Hide
1. What’s new?
2. Definition of children
3. Video portals in duty
4. Streamers need to flag streams that are harmful to young people?
4.1. Author: Marian Härtel
Key Facts
  • The new Interstate Media Treaty brings changes to the Interstate Treaty on the Protection of Minors in the Media(JMStV).
  • Regulations now also apply to providers outside Germany if their offers are aimed at Germany.
  • Clear definitions of children (young people (14-18 years) are introduced.
  • Video portals are obliged to take measures to protect children and young people.
  • In future, streamers will have to label content that is harmful to minors and display it according to the age group.
  • Systems for age verification and parental control are required by video providers.
  • Development-impairing content may not be announced outside the specified broadcasting times.

What’s new?

For Internet and gaming providers, article 5 is probably the most well-known in terms of development-damaging offers. It is precisely these rules that are easily revised. The full changes can be found in this post.

Perhaps one of the most relevant changes is probably the following.

The provisions of this State Treaty also apply to providers who are not established in Germany in accordance with the provisions of the Telemedia Act and the Media State Treaty, insofar as the offers are intended for use in Germany. This is to be assumed if they are addressed to users in the Federal Republic of Germany in the overall view, in particular by the language used, the content or marketing activities offered, or if in the Federal Republic of Germany a not insignificant part of the refinancing.

 

It will be interesting to see whether this provision also applies to providers in other EU countries and thus may be in breach of EU law, or whether this provision only applies to providers outside the EU or can apply, because other rules would be of higher importance to EU law.

Definition of children

The recast only creates clear definitions of who is a child (under 14 years of age) and who is a teenager (14-18 years). A very important definition of the term.

Video portals in duty

Also, to a certain extent, it responds to the JusProg issue(see these posts) by creating an Art. 5a that applies to video portals.

1) Without prejudice to the obligations under Sections 4 and 5, providers of video-sharing services shall take appropriate measures to protect children and adolescents from development-deprecation offers.

2. Measures referred to in paragraph 1 shall include in particular:
1. the establishment and operation of age verification schemes;
2. the establishment and operation of systems through which parents can control access to development-dedependent services.

Video-sharing service providers set up systems that allow users to rate the offers they upload and which can be read out by the systems according to sentence 1.

Streamers need to flag streams that are harmful to young people?

Relevant for streamers who, for example, publish games without age rating or from 16 years of age, the new section 5c JMStV is likely to become relevant.

(1) If broadcasts are announced outside the broadcasting time limit applicable to them the content of the announcement must not be harmful to be detrimental to development.
(2) Broadcasts that are likely to have a developmentally impairing effect on children children or adolescents under 16 years of age, must be announced by audible be announced by acoustic signs or indicated in a suitable manner by optical means as being as unsuitable for the corresponding age group; § 12 shall remain unaffected. remains unaffected.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: DevelopmentFinancingGaminginternetKIKündigungLawsmarketingPortalTelemediaTest

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  • Informationen
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      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
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      • Law firm for IT/IP and media law
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    • How can I help clients?
    • Testimonials
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    • Agile and lean law firm
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      • Terms
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