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Denmark: sport recognition of esport irrelevant; A role model for Germany?

11. September 2019
in Esport and politics
Reading Time: 3 mins read
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in my honest opinion 1934213 1280

Anyone who occasionally follows my blog may have noticed that I am an opponent of insisting in politics that esport is recognized as a sport. In fact, I believe that the political actors are doing industry a disservice, since recognition as a sport (legally precisely the subsuming under Paragraph 52 AO No 21) is highly unlikely and therefore the industry has not been legally able to do so for years. equality with other leisure activities is made possible and thus the spread in the wider area, i.e. in clubs, is severely impeded.

My comments on this can be found in more detail here and here and on the DOSB here and here. My legal analysis of the DOSB’s report can be found in this post.

A meeting took place yesterday at the Royal Danish Embassy in Berlin. In the context of this, there were many interesting lectures on the situation of esport in Denmark and how the small country was able to have so much success with esport and to create legal as well as economic framework conditions in order to create teams like Astralis to produce.

Lasse Hoffmann Kirkelund from the Danish Ministry of Culture gave a very interesting presentation on the topic of“The development and promotion of eSports in Denmark”. He gave a very exciting presentation on how the Danish government organized all parties in the esports industry in Denmark to sit around a table and discuss the needs of the individual parties in order to ultimately achieve needs-based support for esports and, above all, legal equality in order to promote the country’s very progressive digital agenda.

This led not only to financial support, but also to the establishment of schools and much more. Lasse Hoffmann Kirkelund ended his presentation with the mantra I have so often recited, that the question of whether esports can be classified as a sport was irrelevant for Denmark at some point when the activity of esports was legally equal.

That is exactly what I am trying to stress over and over again. In Germany, esport, which is now much more than a trend but is already a social development, must be legally equal. There must be funding opportunities, associations must be recognized as non-profit-making within the framework of Section 52 of the Tax Code, if they otherwise offer the advantages for society that the legislator wants to promote with the standard. There must be ways in which players can be promoted and later possibly transferred to professional teams, and otherwise there must also be equality in the sense of Art 3 of the Basic Law.

If this is achieved, and I do not think there is any political or legal reason not to demand and decide on this, both professional teams and the club can consider the question of recognition as a sport (or more precisely in legal terms: the inclusion of sport. associations such as the ESBD in the DOSB).

Jakob Lund Kristensen, CCO and founder of Astralis, made a similar statement at the event. Kristina Herbst, State Secretary for the Interior in Schleswig-Holstein, also emphasized that for the federal state, the question of the concept of sport is at most secondary. Jakob Lund Kristensen emphasized how important it is as a professional team to be truly professional, to have solid financing and – at least as a professional team – to finally understand esport as a business. Something that I’m constantly trying to explain to clients who want to professionalize teams.

In a similar way, esport can also be made more successful in Germany, both in the professional and leisure sectors. To achieve this, however, some actors must at last rethink, introduce less pathos into the discussion and sit down at the table with the political actors in a sensible manner and purposefully, without slamming our heads together, like ares in the turf war! The current discussion is typical German. Everything is shredded, no one goes to another and in the end both sides lose. A circumstance that Ambassador Friis Arne Petersen also süffisantly reproached Germany in his opening speech yesterday.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: AnalyseBlogBusinessDevelopmentdigitalEsportEsportsFinancingKILawsSchleswig-Holstein

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
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    • Principles as a lawyer
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    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
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    • Outsourcing – for companies or law firms
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