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Games publishing contracts – once in a nutshell

In my professional career I have created, corrected, extended or advised on many publishing contracts for game developers. Unfortunately, I have to say again and again that these require quite a bit of effort, since especially the regulations on liability, on errors, on classification of bugs, but also the regulations on copyright exploitation rights require quite a bit of “text”. Of course, a contract is always a matter of trust, and it can also be shorter.

The following contract is from Apogee & 3D Realms and concerns both the game Wolfenstein 3D (by the way a game with a lot of memories from my LAN party time 🙂 ) and Goodbye, Galaxy. By the way, he gave me permission to post this one. A publishing agreement for 2! Computer games on a DINA4 page. That should certainly be a record. I don’t think I’ll be able to do it any shorter in the next 25 years of working in the games industry.





As is known, the game was not unsuccessful, so even as a lawyer for the field of games law, even if I earn from the preparation of contracts, you should have a certain awareness of what a client really needs!

Marian Härtel

Marian Härtel

Marian Härtel is a lawyer and entrepreneur specializing in copyright law, competition law and IT/IP law, with a focus on games, esports, media and blockchain.

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