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Games publishing contracts – once in a nutshell

In my professional career I have created, corrected, extended or advised on many publishing contracts for game developers. Unfortunately, I have to say again and again that these require quite a bit of effort, since especially the regulations on liability, on errors, on classification of bugs, but also the regulations on copyright exploitation rights require quite a bit of “text”. Of course, a contract is always a matter of trust, and it can also be shorter.

The following contract is from Apogee & 3D Realms and concerns both the game Wolfenstein 3D (by the way a game with a lot of memories from my LAN party time 🙂 ) and Goodbye, Galaxy. By the way, he gave me permission to post this one. A publishing agreement for 2! Computer games on a DINA4 page. That should certainly be a record. I don’t think I’ll be able to do it any shorter in the next 25 years of working in the games industry.

 

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As is known, the game was not unsuccessful, so even as a lawyer for the field of games law, even if I earn from the preparation of contracts, you should have a certain awareness of what a client really needs!

Marian Härtel

Marian Härtel

Marian Härtel is a lawyer and entrepreneur specializing in copyright law, competition law and IT/IP law, with a focus on games, esports, media and blockchain.

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