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ITMediaLaw - Rechtsanwalt Marian Härtel

ITMediaLaw - Rechtsanwalt Marian Härtel > Esport and politics > Study on violence in games – no connection with player behavior

Study on violence in games – no connection with player behavior

7. November 2022
in Esport and politics, Esport Business, Law and Esport
Reading Time: 2 mins read
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A A
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royal society open science cmyk

The topic of “violence in computer games” is probably as old as any other topic in the computer games industry. Already in 2008/2009, as a legal trainee for the esteemed colleagues Prof. Dr. Malte Behrmann, I had to write a constitutional law opinion on the then so-called killer game paragraph (§ 131a StGB). Unfortunately, I can no longer find the certificate with me. If anyone still has it (written by then still graduate lawyer Marian Härtel), I would be very happy to receive it by e-mail! It came to the conclusion even then, in over 30 pages, that there would be massive constitutional concerns about the standard. In the meantime, the legal situation in the Federal Republic has been consolidated. However, the opinion that violent computer games, such as Counter Strike or Call of Duty, would also lead to an increased propensity to violence among players is still widespread, and in esports, for example, it is one reason why numerous renowned sponsors tend to focus on FIFA rather than on much more popular shooter games.

A British study now refutes this assumption on a large scale. More than 1000 participants between the ages of 14 and 15 were studied.

The study, which in my humble opinion was very carefully conducted and also took into account risk factors and deviations, concluded that there would be no correlation between playing violent games and violent behavior of the players. The study is very interesting to read and everyone who has to deal with sponsors in esports, with decision makers in politics or with parents/teachers etc. in other discussions should read the study and its results. Of course, I would also be very interested in opinions on this.

  • About the study
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    • Informationen
      • Ideal partner
      • About lawyer Marian Härtel
      • Quick and flexible access
      • Principles as a lawyer
      • Why a lawyer and business consultant?
      • Focus areas of attorney Marian Härtel
        • Focus on start-ups
        • Investment advice
        • Corporate law
        • Cryptocurrencies, Blockchain and Games
        • AI and SaaS
        • Streamers and influencers
        • Games and esports law
        • IT/IP Law
        • Law firm for GMBH,UG, GbR
        • Law firm for IT/IP and media law
      • The everyday life of an IT lawyer
      • How can I help clients?
      • Testimonials
      • Team: Saskia Härtel – WHO AM I?
      • Agile and lean law firm
      • Price overview
      • Various information
        • Terms
        • Privacy policy
        • Imprint
    • Services
      • Support and advice of agencies
      • Contract review and preparation
      • Games law consulting
      • Consulting for influencers and streamers
      • Advice in e-commerce
      • DLT and Blockchain consulting
      • Legal advice in corporate law: from incorporation to structuring
      • Legal compliance and expert opinions
      • Outsourcing – for companies or law firms
      • Booking as speaker
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      • Gloss / Opinion
      • Law on the Internet
      • Online retail
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