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Soundboard for famous YouTuber? Mostly illegal!

7. November 2022
in Law and computer games, Law on the Internet
Reading Time: 2 mins read
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Great YouTubers often have a large following. Accordingly, third markets often form around them. These include apps called “Soundboard.” However, these are usually a violation of the YouTuber’s rights.

Key Facts
  • Big YouTubers often have a huge fan base that forms third markets around them.
  • Apps called Soundboards are often a violation of YouTubers ' rights.
  • The use of photos, names and logos of YouTubers without a license is illegal.
  • Streamers are entitled to injunctive relief in the event of legal infringements caused by such apps.
  • Monetization through advertising in these apps violates the YouTubers' trademark rights.
  • Fan worship can become problematic when fans earn money with apps.
  • It is risky to publish apps without the YouTubers ' consent; there is a risk of legal consequences.

I regularly have to issue warnings for YouTuber soundboards or have them removed from the Google and Apple Appstore. These allow you to play well-known phrases of YouTubers, but are often published to the app store by fans, and even often monetized with the help of advertising.

However, this is a violation of the rights of these YouTubers/streamers.

While it depends on the specific design, most of the time these apps reuse photographs of the YouTubers as well as their names, their logos, and of course their voiceovers. This is often also for their own material benefit.

For all use of graphics and photos as well as for the use of the artist’s name, the creators have usually not received a license or permission in advance. However, this is necessary, because the YouTuber/streamer is entitled to the use of his own photo and his own name/brand alone, if he has not transferred the rights to use to others.

From a purely formal legal point of view, the streamers are therefore often entitled to injunctive relief under Section 8 (1) UWG due to the publication of the apps in violation of Sections 3, 4 (1) UWG. 3 (a) and (b) UWG to. The adoption of the images of the streamers in connection with the artist name and – often – the playing of advertising offer leads to the impression that the streamer supports the app or there is a license agreement. This does not change when additions like (Fan App) are added.

By using the name of the streamer, the trademark rights of the YouTuber are usually also violated. If there is really no commercial intention at all, there is usually at least a violation of the right to a name according to § 12 BGB.

As consequential claims, the streamer/YouTuber is then entitled to a claim for destruction pursuant to § 98 para. 1 UrhG and Section 18 MarkenG as well as a claim for removal pursuant to Section 8 para. 1 UWG to.

Finally, the provider of the unlawful app is liable under Section 101 para. 1 UrhG (German Copyright Act) to provide information about the manner and duration of use of the images, sounds, etc. Finally, mostly according to § 97 para. 2 UrhG, Section 14 (6) MarkenG and Section 9 UWG.

Of course, many streamers/YouTubers are happy when a “fan cult” develops. But that usually ends when the fans earn money with the app itself. In addition, creators are obligated under trademark law to “defend” their own trademark, otherwise they themselves may be risking their own trademark rights. The situation is therefore somewhat comparable to the streaming of games as such, which is often also a copyright infringement from a purely formal legal point of view, but which many manufacturers tolerate, at least as long as their own interests are not seriously violated.

It is therefore not advisable to publish apps of any kind without the consent of the respective YouTuber/streamer/influencer or other celebrity without first asking the management or YouTuber for permission. This can quickly end up being very expensive.

Marian Härtel
Author: Marian Härtel

Marian Härtel ist Rechtsanwalt und Fachanwalt für IT-Recht mit einer über 25-jährigen Erfahrung als Unternehmer und Berater in den Bereichen Games, E-Sport, Blockchain, SaaS und Künstliche Intelligenz. Seine Beratungsschwerpunkte umfassen neben dem IT-Recht insbesondere das Urheberrecht, Medienrecht sowie Wettbewerbsrecht. Er betreut schwerpunktmäßig Start-ups, Agenturen und Influencer, die er in strategischen Fragen, komplexen Vertragsangelegenheiten sowie bei Investitionsprojekten begleitet. Dabei zeichnet sich seine Beratung durch einen interdisziplinären Ansatz aus, der juristische Expertise und langjährige unternehmerische Erfahrung miteinander verbindet. Ziel seiner Tätigkeit ist stets, Mandanten praxisorientierte Lösungen anzubieten und rechtlich fundierte Unterstützung bei der Umsetzung innovativer Geschäftsmodelle zu gewährleisten.

Tags: Copyright infringementDamagesGoogleInfluencerInjunctive reliefKILizenzManagementTrademarksUrheberrechtYouTubeYouTuber

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  • Informationen
    • Ideal partner
    • About lawyer Marian Härtel
    • Quick and flexible access
    • Principles as a lawyer
    • Why a lawyer and business consultant?
    • Focus areas of attorney Marian Härtel
      • Focus on start-ups
      • Investment advice
      • Corporate law
      • Cryptocurrencies, Blockchain and Games
      • AI and SaaS
      • Streamers and influencers
      • Games and esports law
      • IT/IP Law
      • Law firm for GMBH,UG, GbR
      • Law firm for IT/IP and media law
    • The everyday life of an IT lawyer
    • How can I help clients?
    • Testimonials
    • Team: Saskia Härtel – WHO AM I?
    • Agile and lean law firm
    • Price overview
    • Various information
      • Terms
      • Privacy policy
      • Imprint
  • Services
    • Support and advice of agencies
    • Contract review and preparation
    • Games law consulting
    • Consulting for influencers and streamers
    • Advice in e-commerce
    • DLT and Blockchain consulting
    • Legal advice in corporate law: from incorporation to structuring
    • Legal compliance and expert opinions
    • Outsourcing – for companies or law firms
    • Booking as speaker
  • News
    • Gloss / Opinion
    • Law on the Internet
    • Online retail
    • Law and computer games
    • Law and Esport
    • Blockchain and web law
    • Data protection Law
    • Copyright
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    • EU law
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    • Tax
    • Other
    • Internally
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    • Laws
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    • Legal means
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